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How Metascores Are Calculated
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Doom 3: Resurrection of Evil picks up two years following the events of the original Doom 3 in a once forgotten and remote UAC research facility on Mars - the site of the first battle with Dr. Bertrugar and his acolytes from Hell. Investigating the ruins, players uncover an ancient artifact that holds unspeakable power. However, this artifact belongs to Hell, and Bertrugar and his demons will stop at nothing to take it back home.For multiplayer fans, DOOM 3: Resurrection of Evil also features more online action with new multiplayer maps for up to four players in the following game types: Deathmatch, Team Deathmatch, Last Man Standing and Tournament mode via System Link or Xbox Live. As an added bonus, Doom 3: Resurrection of Evil for Xbox also includes complete versions of Doom II and Master Levels for Doom II specifically optimized for the Xbox. These classics include their original single player campaigns as well as 2-4 player Co-Op or Deathmatch via split-screen on one Xbox or on multiple systems via System Link. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
89
88
Game Chronicles
Resurrection of Evil doesn’t fare as well on the Xbox as it did on the PC. The grabber is awkward and imprecise, which wouldn’t be so bad if it weren’t required for some battles. The 16-person multiplayer of the PC is now limited to four and the entire multiplayer package just isn’t as robust as the PC.
88
86
85
85
85
Game Informer
The multiplayer isn't much to speak of, but does offer some classic deathmatching. [Jan 2006, p.85]
84
84
81
Pelit (Finland)
Offers more graphical splendour and Doom-ish fun for fans. Multiplayer options are still just so-so. [Dec 2005]
80
80
Play Magazine
It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]
80
80
80
GameSpy
80
Game Over Online
80
79
79
79
78
76
75
75
75
Official Xbox Magazine
It's just not that scary anymore. [Holiday 2005, p.78]
70
70
70
70
70
70
eToychest
A perfect example of style over substance. On its technical side it’s a flawless example of what can be done with the right technology in the right hands. In terms of content, however, it falls flat on its face by offering an extremely linear experience with very little replay value that ends up feeling more like walking through a carnival spook house than the trip through hell that it should have been.
67
60
60
57
William T. gave it a9: Elfranche T. gave it a10: Joi F. gave it a7: Gregory S. gave it a10: Jace N. gave it a5: Megatron gave it a9: Mike K. gave it a9: |
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