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How Metascores Are Calculated
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Driver: Parallel Lines is the next installment of Atari's legendary franchise action driving game. As the only game that offers an open, fast-paced driving action-movie experience, Driver: Parallel Lines features an unfolding storyline of double crossing and revenge. Set in a photorealistic interpretation of New York City, players take on the role of a notorious 18 year old who, free from conscience and rules, is the most sought after driver-for-hire in town. Get down and dirty in cars of all kinds. Modify and juice up cars before engaging in Hollywood-style car chases. Features over 40 diverse missions, online multiplayer options, realistic driving physics, and a brand new story with an unforeseen twist. [Atari]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 86
Official Xbox Magazine UK
A genuine and triumphant return to form for the Driver series, and even shows the mighty Grand Theft Auto franchise a few cool new tricks along the way. [April 2006, p.65]
83
82
80
78
Pelit (Finland)
A game that tries to be every major street driving game you can imagine. At the end of the day, Driver: Parallel Lines feels a bit dated and jaded. Some fun car chases and over-the-roof-top racing, though. And yes, good music. [Apr 2006]
77
77
75
74
74
72
72
70
70
Edge Magazine
Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it’s a juggernaut. [Apr 2006, p.84]
70
70
70
70
Official Xbox Magazine
Parallel Lines is an impressive overhaul and creative recovery for a series that had hit its nadir. [May 2006, p.77]
68
Game Informer
Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
68
65
65
60
60
games(TM)
Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
60
GameSpy
Where "GTA" used humor, masses of distractions, OTT violence, and a giant game world with a real sense of space and depth to mask the unimpressive visuals, Driver is the opposite, using an impressive physics engine and city to hide repetitive and languid gameplay that's becoming increasingly difficult to enthuse about.
60
60
Computer Games Magazine
Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]
60
60
Andrew V. gave it an8: Jonathon D. gave it a9: |
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