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How Metascores Are Calculated
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GAMES: Blending an intuitive combat system, accessible RPG elements, and new junction skills, Seven Sorrows features the dynamic co-op it's known for, and, for the first time ever, it is online supporting up to four players. Centuries ago, four immortal heroes set out to kill the most powerful emperor their age had ever known. They failed, and for their crimes, three were crucified on a great tree at the bottom of the world. Mysteriously set free, the heroes set out to finish what they had started, only to find that they must now save their tormentor from his own dreams and madness. Driven to grief by seven acts of deep cruelty and selfishness, the emperor seeks to undo the one that pains him the most: the murder of his lover, Cusirimay. If the ancient heroes cannot undo the emperor's deeds on their own, his mad plans may tear apart the world. Seven Sorrows is the fusion of fantasy fighting action with the strategy of user-friendly RPG elements, providing gamers a deep, engaging gameplay experience complete with solo play, co-op and an online community. The new fighting system allows for easy pick-up-and-play while simultaneously offering deeper choices for more advanced players. Additionally, online RPG and collection elements add significant replay value to the game. [Midway]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 82
81
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80
80
Play Magazine
It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]
78
76
71
70
Official Xbox Magazine
It's a damn good hack'-n'-slash game based on and sharing a name with the game that spawned the genre. Elf may be about to die, but let's hope this series doesn't. [Feb 2006, p.78]
70
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70
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70
70
70
70
69
65
1UP
Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
64
63
63
Game Informer
The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
60
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56
56
Gaming Horizon
55
52
50
50
42
33
30
30
Edge Magazine
Sorrows is a hollow experience, misinterpreting the original as a sheer numbers game rather than one of constant risk and reward. It’s an issue made more glaring by an unsatisfying combat system, paying lip service to counters, juggles and combo strikes even though endlessly repeating the same moves is just as effective. [Feb 2006, p.88]
30
Computer Games Magazine
Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
Amadon V. gave it an8: J. G. gave it a6: J. gave it an8: [Anonymous] gave it a9: |
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