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How Metascores Are Calculated
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Mercenaries is a revolutionary, 3rd person action-shooter game set in the near future and inspired by real world events. On the eve of a historic reunification of North and South Korea, a ruthless general stages a military coup to take control of North Korea and threatens the world with nuclear war. The international community launches a global task force to stabilize the region. However, when diplomatic efforts collapse and the region descends into anarchy they announce a one hundred million dollar bounty on the North Korean general and his top military and scientific advisors. The targets are identified in a most wanted list in the form of a 52-card deck of playing cards. As one of the top operatives for a private mercenaries company called Executive Operations, you have been called in to collect on these bounties. [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
GameSpy
100
100
100
95
95
GamingTrend
The game world is hugely immersive, the danger is constant and mirrors the very real situation brewing right now, the ammunition and firepower are virtually unlimited, you can call in air strikes and bombardments from afar, and the missions are frequently inventive and require imagination to succeed at.
95
95
Cheat Code Central
Nothing short of awe-inspiring. It's filled with an incredible 52 missions, and dozens of side missions which culminate in 40+ hours or more of game time, which is almost unheard of in this genre.
94
94
eToychest
Let me just conclude by defending this game against those that would say it is a Grand Theft Auto clone. While the free-form functionality and mission hierarchy are similar (as well as the ability to steal any vehicle or man any weapon or turret in the game), Mercenaries is its own, unique title and offers quite a few things that Grand Theft Auto doesn’t – like the ability to devastate your surroundings.
94
92
92
92
91
91
91
91
90
Pelit (Finland)
A frantic military action game that does not hold its punches. Great graphics, sounds and atmosphere. The AI could have used more work, though. [Feb. 05]
90
90
90
90
90
90
1UP
Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs and lets the game stand on its own merits.
90
Xbox Nation Magazine
The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]
90
90
90
90
Official Xbox Magazine
It doesn't have the clever story or wacked-out writing of "GTA", but it trumps that game so severely when it comes to doing the same kind of gameplay that it deserves its own sub-genre of clones. [Feb 2005, p.78]
90
90
90
89
89
89
88
87
85
85
Play Magazine
Amazing visuals. [March 2005, p.59]
85
83
Game Revolution
82
80
80
GameShark
A game that truly is a playground for the arsonist-at-heart. The storyline is actually decent, the amount of background information is very impressive (the manual is actually handy for a change too), and the large number of weapons, vehicles, and gameplay styles available make for a significant amount of replayability and flexibility in choosing how to play - always a plus.
80
80
80
80
80
80
80
80
80
80
80
78
75
75
Game Informer
Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
70
70
70
Edge Magazine
An incredibly solid universe with barely a technical glitch to be found, but it’s soulless and almost bereft of plot or character. This is a sandbox game that’s begging for a purpose. [March 2005, p.80]
65
60
games(TM)
Explosions certain are fun, to a point, but when that point is all a game has to offer we just can’t help wanting something else. [March 2005, p.108]
Steve P. gave it a10: Jake K. gave it a10: Josh gave it a10: Christian M. gave it a10: Ryan F. gave it an8: Dude gave it a10: Iliyas H. gave it a6: |
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