|
How Metascores Are Calculated
|
Get an inside look at the incredibly fast and dangerous world of NASCAR racing with NASCAR 07. The control is now in the hands of the player as they attempt to navigate through intense moments with drivers racing inches apart at 200 mph. Push your car to the limit and leave drivers in the dust as all-new effects from screen blurring to camera shaking highlight every detail of the action. Modify your car's handling to your exact specification with a user-friendly sliding scale that makes for ultimate control behind the wheel. Get a NASCAR 101 racing education in a one-on-one tutorial from Kenny Wallace, then select your favorite driver and invest skill points to help him reach the pinnacle of the sport: The NEXTEL Cup Series Championship. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
85
85
84
80
80
Official Xbox Magazine
For a fair price of $40, the high caliber of NASCAR 07's tune-up keeps the good times rolling--and turning left, of course. [Oct. 2006, p.82]
80
GamePro
Every year the NASCAR series seems to emphasize a different aspect of the sport. But this year, the focus is back where it belongs: on the driving and on-track competition. [Nov. 2006, p.102]
78
Game Informer
The one thing that makes this game worth it to NASCAR rubes like you and me is that the new speed blur makes side-by-side racing pretty damn cool. [Oct. 2006, p.94]
75
IGN
In its own way, NASCAR 07 also replicates the sport community of NASCAR extremely well. As for racing, it's still not that fast of a game, although the controls have tightened up, and though it sounds silly, out of car mano-a- mano driver fisticuffs would have added that spark this year's game seems to be missing.
71
70
70
70
70
70
GameSpot
EA seems content to leave the NASCAR series on cruise control. Instead of improving online play or cleaning up the dated graphics, EA Tiburon has made a number of small changes, none of which do much to improve the way the game plays or looks. As a result, NASCAR 07 feels like little more than a patched version of "NASCAR 06."
70
68
67
65
60
58
Electronic Gaming Monthly
Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]
58
Mike B. gave it a0: Andyman gave it a10: |
||||||||||||||||||||||||||||||||
![]() |
|
![]() |
|||||||||||||||||||||||||||||||
Popular on CBS sites: iPhone 3G | Fantasy Football | Moneywatch | Antivirus Software | Recipes | E3 2009
About CBS Interactive | Jobs | Advertise
© 2009 CBS Interactive Inc. All rights reserved. | Privacy Policy | Terms of Use