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How Metascores Are Calculated
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GAMES: Need for Speed Underground 2 challenges gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers encounter rival racers who initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game features new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
95
94
92
92
91
91
91
Gaming Age
NFS Underground 2 does one more thing exceptionally well; give the gamer plenty of bang for their buck. If 8 different game play modes wasn’t enough; Circuit, Drag, Drift, Sprint, Street X, Downhill Drift, Outrun, and Underground Racing League, you have a story mode that will give gamers over 40 hours of racing joy.
91
91
90
90
90
GMR Magazine
Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
90
Cheat Code Central
A sequel to one of the most popular games of last year, this one doesn't just pick up where the last one left off, it passes it on the freeway like a rocket sled on rails.
90
90
90
90
89
89
Official Xbox Magazine
For all you "E! Wild On" fans who are just dying to know, Brooke Burke appears as mostly a static character in comic-book-style panels. [Holiday 2004, p.76]
89
IC-Games
86
86
85
MS Xbox World
The fact that there are countless billboards for Burger King and Best Buy (not to mention the actual stores), the fact that you use a Cingular phone, and the fact that every car, car part, and song is licensed all combines to make Need for Speed feel more like a playable advertisement than a game sometimes.
85
85
84
84
83
Electronic Gaming Monthly
The game's overall length and number of hidden surprises is downright daunting, yet the story is so paper-thin, the series still lacks the impetus necessary to motivate casual racers through nearly 50 hours of gameplay. [Holiday 2004, p.96]
82
80
80
Game Informer
Just about everything in this game is better, except for the cumbersome overworld. If you can overlook this one shortcoming, there is a lot to like in Underground 2, I just had a hard time getting over this one, rather large, hurdle. [Dec 2004, p.162]
80
80
Game Over Online
80
80
Xbox Nation Magazine
The random encounters throughout the city of Bayview are fun, yet disappointingly shallow and unrewarding (in terms of dough). [Dec 2004, p.91]
80
80
80
80
80
80
75
74
74
73
70
eToychest
But strip away the culture it’s trying so very hard to win over and there’s a game that’s been hastily, and sparsely, updated, and was beaten to death in the womb by "Burnout 3" months ago. Just like 20” rims and a spoiler on a 1984 Volvo, this game may turn heads, but where it counts most it’s a phoney.
70
Computer and Video Games
A very good, engrossing racer. But, like last year's effort, it just doesn't offer enough to rise it above the brilliant competition. It looks very snazzy, but the lighting effects are no way as sophisticated as "Midnight Club 3's." Nor are its environments particularly interactive. [Official UK Xbox Magazine]
70
Xequted
Not a realistic racer, the details of physics aren’t there, and some of the reactions the car makes are not accurate to say the least. But we don’t think that matters, NFSU2 is a great, loveable game which, taken at face value – a fun-filled racing game – is great fun and enjoyable to play and progress through, if you’re in Career Mode.
60
60
60
60
games(TM)
Unfortunately, the extras and vehicle customisation can’t change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]
60
60
Edge Magazine
The handling hasn’t evolved and a year on, with the masking novelty of the game’s tuning aspects worn off, it’s disappointingly limited and remote. And despite the increased choice and plot introduction the whole exercise can often feel soulless. [Christmas 2004, p.60]
Armando D. gave it a5: Jimmi A. gave it a7: Paul3554 dominator gave it a10: Chris B. gave it a6: Chris S. gave it a9: Josh B. gave it a10: J. R. gave it a8: |
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