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GAMES: In the new Ninja Gaiden, the player resumes the role of Ryu Hyabusa, the notorious ninja assassin, who seeks revenge after his clan is massacred by the Vigor Empire. The player then sets off on a journey of vengeance as he cuts down opponents in the Vigor Empire using his deadly katana sword to beat the Holy Emperor and reclaim the magic sword, "Ryuken". The new action/adventure game boasts 100% action with adrenaline pumping new features such as realistic battle sequences and swift acrobatic ninja moves that will restore Ninja Gaiden to its rightful place in the action/adventure hall of fame. [Tecmo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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Play Magazine
What Team Ninja have achieved is no less than a modern miracle, a game that somehow conjures the same stickiness and addictive spirit as its 8-bit juggernaut. Ninja Gaiden for the Xbox is, quite simply, a perfect video game. [Apr 2004, p.53; Grade = A+]
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Computer Games Magazine
It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]
99
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Game Chronicles
96
96
Official Xbox Magazine
What it has to offer is quite possibly the purest, deepest, most rewarding single-player action experience available on this current generation of hardware. [May 2004, p.66]
96
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GameSpy
Simply the most polished and responsive action game we have seen so far this generation, and it's my belief it will likely remain so till the end. It fulfills the half-forgotten promise of the Xbox: to provide a gaming experience you can't get anywhere else. [*Note: GameSpy equates 5-stars/Ed Choice with a score of 95.]
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Loaded Inc
The weapon combos and gymnastic maneuvers make it one of the most graceful and strategic action games I’ve ever played thanks to some stellar A.I. and challenging gameplay. Combine that with outstanding level design, flawless graphics, and lots of crazy boss battles and you’ve got a game that will make any action gamer stand up and cheer.
95
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IGN
Sets a new standard for third-person action games in terms of length, depth, speed, and gore. It is Itagaki's masterpiece, easily Team Ninja's best work, and one of the finest games on the Xbox to date. How many action games combine great controls, amazing visuals, superb gameplay, and incredible design? Not many.
94
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91
Entertainment Weekly
The levels are satisfyingly expansive; the gameplay is fluid and fast (and fiendishly difficult). [16 Apr 2004, p.L2T 19]
90
BonusStage
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Edge Magazine
Tecmo's refusal to extend any kind of handhold to less dedicated players is simply a failure of design, not a badge of hardcore honour ... it's impossible to believe they couldn't have found a way to increase the accessibility of the game without undermining the gloriously intractable nature of the challenges it contains. [Apr 2004, p.96]
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Total Video Games
Retains a feeling that we haven’t felt from playing videogames in a long, long time; perhaps it’s the sheer difficulty challenge, a key component to many long-forgotten classics; perhaps it’s the fact that gameplay prevails over story and character development, something sadly missing from many of today’s games; perhaps it’s just the fact that Ninja Gaiden is just a damn fun game to play.
90
1UP
It's just unfortunate, though, that the camera mars a game that is so brilliant and tops everything else in the action/beat 'em up genre in so many ways. Ninja Gaiden is a landmark title that's better than anything similar you'll find, but it also serves as a reminder that even the best isn't necessarily perfect.
90
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90
Cheat Code Central
One of the most challengingly beautiful game experiences I've had to date and it's only fault is a camera that makes things unnecessarily difficult in approximately 5% of the game.
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GamerFeed
It reminds us of what hardcore gaming is really all about, and digs deep into our senses as we rip from room to room, collecting items and slashing the living hell out of whatever moves in an attempt to prove your ninjahood and uphold the honor of your fallen clan. It isn't perfect, but what it has to offer shouldn't be ignored.
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83
Weekly Famitsu
9 / 8 / 8 / 8 - 33 gold [Vol 796; 19 Mar 2004]
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games(TM)
A breathtaking romp that juxtaposes superbly implemented combat with intrusive CGI cut-scenes and the sort of archaic puzzles that would make the "Resident Evil" franchise proud. [May 2004, p.96]
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GameReviewer
Even still, the lack of any serious genre innovation puts Ninja Gaiden somewhere circa 2001, well behind the likes of "Onimusha3" and to a lesser extent, "Otogi2." Each of those games demonstrates exactly how far the genre can be taken when a little extra effort has been put into such trivialities as background elements, level design and a decent camera system.
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SYC gave it a6: The B. gave it a10: Nick H. gave it a9: Steve P. gave it a9: Daniel A. gave it a3: Jesse M. gave it a1: Rob R. gave it a2: |
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