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How Metascores Are Calculated
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Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
91
90
90
Games Radar
Every second of this game screams skillful design and the result is a liberating game world that feels open and responsive. Nearly every object in the game reacts to Lara's influence, and this applies to the gamer holding the control pad as well - it's impossible to play this game and not fall under its tempting spell.
90
90
88
Game Informer
Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
87
The New York Times
While it has modernized the gameplay mechanics, Legend feels like a walk down memory lane, recreating the feel of the original games. This is somehow comforting; no matter how many times Lara misses a ledge, is crushed by a boulder or dies in a hail of bullets, you feel she will always be there for you.
87
87
Official Xbox Magazine UK
It's amazingly easy to play, user-friendly, good fun and looks great throughout, but you may still find yourself completing it in a couple of sittings... A classy game that's a joy from start to finish. [Apr 2006, p.54]
87
86
86
85
85
85
85
85
84
Jolt Online Gaming UK
Crystal Dynamics has finally made Lara into the female Indiana Jones sheâs always threatened to be, and even managed to fill the game with memorable moments, such as an incident with a motorbike on the rooftops of Japan, swan diving off a high cliff into a lake, and even base jumping into the middle of a combat zone.
83
Electronic Gaming Monthly
So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]
83
82
82
81
Team Xbox
With a renewed focus on adventure and the inclusion of a less restrictive control scheme, Crystal Dynamics has managed to rekindle the fading flame of the Tomb Raider franchise. Although it is a bit on the short side, a multitude of extras and the tough Time Trial mode will extends the Croft experience.
80
Gamer 2.0
If anything, Legend succeeds in assuaging frustration. Puzzles never encroach on the aggravation of yester incarnations due to a RAD (âRemote Analysis Deviceâ) that identifies objects of note. Itâs reminiscent of "Grim Fandango" in the sense that youâre not left to hunt around wildly for the key elements in a conundrum.
80
80
80
80
80
80
Official Xbox Magazine
From the moment you leap, dive, or grapple your first cliff edge in Legend, you'll discover that this time around--things just feel right. [Apr 2006, p.70]
80
Times Online
Most importantly, the puzzles are back on track. Traps, levers, pulleys, chains, chasms, secret passges, underground lakes, rotating knives — there’s a cunning solution to each, designed to keep you puzzling for just long enough to gain satisfaction in the solving, but not long enough to make you want to hurl your own internal organs at the screen.
80
Edge Magazine
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
78
70
games(TM)
Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
70
Eli gave it a7: [Anonymous] gave it a10: Todd K. gave it an8: Josh gave it a5: Roman T. gave it a7: James H. gave it an8: Sam T. gave it an8: |
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