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How Metascores Are Calculated
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Players assume the role of former gang member turned cop Marcus Reed as they fight crime on the GPS-accurate streets of Manhattan, complete with subways, hundreds of interiors, internationally recognized landmarks and real neighborhoods from Harlem to Chinatown to Times Square. Players navigate the city the way New Yorkers do, by taking cabs, riding subways, walking and driving cars and motorcycles. Gamers experience all the sights and sounds of New York, complete with the energy and architecture authentic to the city’s diverse neighborhoods, the voices and likenesses of real New Yorkers, and the cacophony of ambient traffic and bustling noises unique to the city. The game also includes character concentrations specific to each neighborhood. For example, the player will find a plethora of tourists amidst the lights and large buildings of Times Square, but predominantly locals near the brownstones of Harlem. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
89
88
Game Informer
It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]
84
Team Xbox
81
80
80
80
78
78
72
72
70
70
68
65
65
Official Xbox Magazine
Is New York really this drab and uninteresting of a place? [Jan 2006, p.82]
63
Pelit (Finland)
A step backwards even from its mediocre predecessor. With the multitude of ugly bugs the game feels unfinished, and the driving model is just plain awful. [Jan 2006]
62
62
Gamer's Hell
The fact that a host of disgracefully basic errors ruin any chance True Crime: New York City had of becoming what it should have been should serve as a lesson for publishers Activision: seeing a product through to its proper conclusion—even if that means delays—translates better in the long term than consumers reaching elsewhere, and remembering your name, because the final product is so much of a letdown.
60
60
60
58
Game Over Online
This game is junk, period. Please, spare yourself the agony and stay far away from this title… enjoy a second play through of Vice City or San Andreas instead. The sheer number of fun-ruining bugs in this game is the stuff smashed controllers are made of, so don’t even bring yourself down to the level the developers take you for when they decided to release this thing.
56
Gaming Horizon
Riddled with errors, glitches, catches, freezes, clippings, and resets. If you can endure the insane amount of problems and don’t mind that you’ll routinely run into errors that’ll force you to restart from the beginning of the current primary mission, you’ll get some marginal enjoyment out of the title.
52
52
50
50
50
50
AceGamez
Maybe it's because I just don't like the main character, maybe it's because the story is dafter than my opening paragraph, maybe it's because it's a third rate GTA wannabe. In any case, this one should be avoided unless you really liked the first one, although this is actually a step back from the original.
50
50
48
43
40
40
Computer Games Magazine
If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]
40
Edge Magazine
By keeping it real, the game retains many of the things that make navigating the real city more of a pain than a pleasure: countless faceless skyscrapers don’t make for memorable landmarks, and facing the wrong way down a jammed one-way street when you’re in a hurry to get somewhere is the sort of challenge few will relish. [Jan 2005, p.91]
25
Game Revolution
True Crime: New York City replicates the over-the-top violence and goofy sexuality of GTA, but trashes that series' friendly interface, gorgeous environment, and dependable physics. If there's a lesson to be learned here, it's that what made GTA so enjoyable weren't the mature themes, but the execution.
25
Randy M. gave it a7: Jim G. gave it a10: Kris L. gave it a10: Jacob G. gave it a10: |
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