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How Metascores Are Calculated
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Voodoo Vince is an outrageous venturefrom the streets of New Orleans to the depths of a Louisiana bayouwhere players explore and fight as a tattered-but-tough voodoo doll on a quest to find the whereabouts of his keeper, Madam Charmaine. In true voodoo style, Vince encounters and defeats quirky monsters and villains ... by kicking his own butt! By racing under a falling safe, jumping into a high-speed blender, or leaping under falling rubble, Vince is sure to defeat his enemiesall while managing to escape completely unscathed. [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Play Magazine
It's infectious, fulfilling, and cheeky as all Hades, so enjoy the heck out of Vince, and then make some noise for a sequel. [Nov 2003, p.75]
93
91
90
90
88
Official Xbox Magazine
It'll take a little while to get the hang of Vince's structure and layout, but he controls so tightly it's fun to get lost for a while. [Dec 2003, p.158]
88
87
87
85
Game Informer
Even the many vehicle-based levels are solid enough that you can't ask for much more in a platform game. [Nov 2003, p.159]
85
85
84
80
80
80
80
Cheat Code Central
The game could have been "padded" to be about twice as long but the results would have been an inconsistent game. This way the game is short and sweet and top drawer all the way.
80
80
80
78
76
75
70
GMR Magazine
Some puzzles require a more elaborate death, but the concept could have been taken a step further. [Dec 2003, p.82]
70
70
67
65
Weekly Famitsu
6 / 7 / 6 / 7 - 26 [Vol 815; 30 July 2004]
65
Electronic Gaming Monthly
The "hurt Vince to hurt meanies" premise really shines through in the boss battles, most of which are brilliantly hilarious - but they don't come often enough. [Dec 2003, p.226]
60
games(TM)
Despite its rather generic opening (that lasts for a good few levels),Voodoo Vince hides a surprisingly good game beneath the standard head slamming and general collecting of random objects inherent in so many others platformers. [Dec 2003, p.125]
60
NTSC-uk
60
50
Xbox Nation Magazine
A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]
50
50
40
Edge Magazine
As [Vince] laments the formulaic impositions of the game in successive cut-scenes, it only serves to remind you how much of a chore it is to play - and raises the question; why does every platform hero have to be a wiseguy? [Dec 2003, p.108]
Devin B. gave it a10: Dakidski gave it a 9: Baron S. gave it a 7: Matt C. gave it a 7: Ken W. gave it a 10: [Anonymous] gave it a 9: Mike T. gave it a 10: |
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