| 100 |
Gaming Age
Everything is fluid, and the framerate is incredibly solid considering the amount of enemies that can appear on screen at once, and also considering the massive size of each boss you'll encounter.
|
| 98 |
Game Chronicles
I truly loved this game. Ninja Gaiden Dragon Sword is without a doubt, the best game I have played, probably since Mario Kart, and it is easily the best game I have ever had the privilege to review.
|
| 95 |
Play Magazine
It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]
|
| 94 |
AtomicGamer
Dragon Sword has really raised the bar not only for DS action titles, but portable games, period.
|
| 91 |
1UP
The swordplay feels so fast, fun, and addictive that you'll unfortunately feel tempted to breeze through Ryu's adventure in record time: Don't be surprised if you've lacerated your way to the game's conclusion in five or six hours.
|
| 90 |
Gamervision
Technically, Ninja Gaiden Dragon Sword is an extremely impressive achievement, making the absolute most of the hardware on which it plays. No other DS game looks or plays like Dragon Sword.
|
| 90 |
Zentendo
If you love action games, you can't do much better than Ninja Gaiden on Nintendo’s portable system.
|
| 90 |
AceGamez
Fans of Ninja Gaiden or just of great action games in general will find a lot to like here.
|
| 88 |
GameTrailers
Ninja Gaiden Dragon Sword proves to have a sharp edge with good tech and smooth pacing. It also manages to turn the stylus into an effective ninja weapon, making it play like no other game on Nintendo’s little dual screen.
|
| 88 |
Worth Playing
Exceptionally entertaining.
|
| 88 |
Gaming Target
DS owners should not miss the opportunity to play this great game.
|
| 86 |
GamingExcellence
Ninja Gaiden: Dragon Sword is simply a fun game to play.
|
| 86 |
Electronic Gaming Monthly
As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
|
| 86 |
IGN
Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop.
|
| 86 |
GameFocus
The entire single player mission will take only seven hours. If there is an outstanding flaw in this title it would be it’s replay value.
|
| 85 |
Nintendojo
If you can get past the first five hours of mindless fun, Dragon Sword is an unparalleled experience on DS.
|
| 85 |
Hardcore Gamer Magazine
It's an interesting evolution of the brawler, a neat implementation of DS controls, and a worthy successor to its notorious forefather. [Spring 2008, p.53]
|
| 85 |
Nintendo Power
At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished. [Apr 2008, p.84]
|
| 85 |
GameSpot
This handheld offshoot of the revered action series provides plenty of fun and satisfying stylus slashing.
|
| 85 |
Kombo
While there isn't a whole lot to compare it to, Ninja Gaiden Dragon Sword is still easily the best action experience on the DS.
|
| 85 |
GameZone
A must-own masterpiece; Tecmo's best since Ninja Gaiden hit the Xbox.
|
| 85 |
DailyGame
When it's all said and done, this game is fun. This is truly a worthy addition to the Ninja Gaiden franchise.
|
| 84 |
Cheat Code Central
Possibly the best action game ever made for Nintendo DS. Tecmo did an outstanding job with it and most gamers should be more than happy if they decide to pick up the title.
|
| 83 |
Gamer 2.0
While there are quite a few parts in the game that bring down the game in value, Ninja Gaiden: Dragon Sword should remain as the prime example of what a third party can do with the Nintendo DS.
|
| 82 |
NGamer UK
Proves, once again, that the stylus is god's gift to control schemes. Ludicrously well done. [June 2008, p.59]
|
| 82 |
Official Nintendo Magazine UK
A flawed but very impressive romp that really puts the DS through its paces. [July 2008, p.78]
|
| 81 |
Games Master UK
Rivals "Zelda" as a technical achievement, but the hardcore credentials have taken a knock. [June 2008, p.73]
|
| 80 |
n-Revolution Magazine UK
One of the flashiest DS games yet. [Issue#22, p.84]
|
| 80 |
Maxi Consolas (Portugal)
Dragon Sword is possibly the most visceral game in the Nintendo portable console. The story mode feels a bit short, but the combat system is very addictive and perfectly fitted to the DS potential. [June 2008]
|
| 80 |
games(TM)
The immaculate structure and pacing of the game further exemplifies the developer’s intelligence, distilling the essence of the console experience perfectly. [July 2008, p.118]
|
| 80 |
NintendoWorldReport
Despite its repetitive combat and occasionally cheap save point placement, there’s very little wrong with Ninja Gaiden: Dragon Sword. It’s stylus control done right, and it’s a beautiful game to boot.
|
| 80 |
Thunderbolt
A good game, and executed well in terms of in graphics technology, system implementation, and gameplay. If only the main quest was a bit longer and the difficulty balanced throughout, this game would be a classic.
|
| 80 |
GameDaily
The game comes to its conclusion sooner than expected, with only a few unlockables to take advantage of. Nevertheless, here's a handheld game that cuts deep.
|
| 80 |
GamePro
As a standalone DS game, Ninja Gaiden: Dragon Sword is an amazing adventure almost at the level of "Legend of Zelda: Phantom Hourglass". [Apr 2008, p.79]
|
| 80 |
GameTap
Ninja Gaiden: Dragon Sword is incredibly accessible with nearly flawless controls and difficulty, or lack thereof in the normal difficulty setting.
|
| 80 |
GameSpy
As good as Dragon Sword is, the game is over way too soon. Seven or eight hours may seem like a decent length for a portable game, but once you're finished, there's very little incentive to return.
|
| 80 |
Games Radar
It's a short ride, but like any quality roller coaster, it'll rattle your senses and challenge your reflexes. On DS, Dragon Sword has no equal, no fitting comparison, and for that we applaud Team Ninja.
|
| 78 |
Game Informer
I like the combat and the mechanics, and even though the battles get repetitive, it’s frantic and fun enough to occasionally make you forget that fact.
|
| 70 |
Pocket Gamer UK
A fun, inventive slide 'n' slash action game that doesn't get everything right, but stays true to the way of the ninja with satisfying combat and beautiful visuals.
|
| 70 |
EuroGamer
Inevitably, the lack of meat on the bones is Dragon Sword's major failing, coupled with the fact that the combat descends into repetitive scribbling after a short while, lacking the kind of long-term depth that makes the game's parent offerings so revered.
|
| 70 |
Edge Magazine
Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel. [June 2008, p.92]
|
| 67 |
GameShark
It’s a shame that Dragon Sword is such an uneven game.
|
| 65 |
Destructoid
To be fair, Dragon Sword is a blast to play and there’s nothing that really comes close to the same experience on the DS. But when it takes roughly five or six hours to complete a game -- and most of those six hours are spent reliving some of the best moments from the first hour and a half -- something feels a bit off.
|
| 60 |
G4 TV
It will also leave a vague air of dissatisfaction with Ninja Gaiden vets. It’s short, parts of it are sweet, but it never really gets firing on all cylinders, even though the hint of a promise for that level of intensity is present the whole time.
|