Metacritic Games

Big Air Freestyle (GameCube)

Big Air Freestyle launches GameCube owners into the stratosphere where they can pull insane tricks even the pros won't try. Freestyle arenas filled with huge jumps, rings of fire, exploding barrels and destructible objects put gamers into a world of action way beyond reality. Players can also catch huge air and pull tricks while tearing through over 20 supercross and motocross tracks. Features fluid control, animated riders and blazingly fast graphics. [Infogrames]

Infogrames
Extreme Sports, Racing
Players: 2
T (Teen)
Developer: Paradigm Entertainment
Released September 24, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

56 / 100

Critic Reviews

70 Play Magazine
The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]
67 Armchair Empire
In it’s favor it has a solid variety of modes and offers an arcade experience without totally slashing realism but Freestyle mode only goes ¼ of the way and the invisible walls might have you ripping your hair out.
66 Nintendo Power
While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
64 IGN
Brings nothing new to the table.
62 GameSpy
A slightly-upgraded version of the unremarkable "MXRider."
60 Game Informer
As a racer, it's decent; as a freestyle trick game, it sucks. [Nov 2002, p.134]
60 G4 TV
What Big Air Freestyle lacks in originality and trick accessibility, it makes up for in scope and replay value.
60 GamerWeb Nintendo
A perhaps otherwise decent game made boring by a complete lack of personality and a poor presentation.
50 Gaming Age
Personally it's a little too simplified for my tastes, but I could see how it might appeal to a more casual or younger race fan.
43 GameSpot
It's buggy, the gameplay modes are shallow, and the graphics don't save it.
42 TotalGames.net
Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness that’ll make anyone who’s familiar with extreme sports games, find playing this one just dull.
40 Electronic Gaming Monthly
Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]

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