Metacritic Games

Big Mutha Truckers (GameCube)

Hick State County, in the USA's Deep South, is home to the infamous Big Mutha Truckers Haulage Company. That's about to change though, as proprietor Ma Jackson has announced she's planning on retiring. Her dilemma is who to leave the company to... Ma has four very different kids and choosing a successor should be done fair and square. The solution is simple: Ma's going to hold a "trial by trucking!" The one who can make the most money buying, selling and hauling cargo around the County in sixty days will inherit the company when Ma retires. Can you truck 'n' trade your way to the top? There may be some sibling rivalry along the way (not to mention obstacles of other types...), but as Ma always says, "When it comes to business, family don't mean squat!" [Empire Interactive]

Empire Interactive
Racing, Driving
Players: 1
T (Teen)
Developer: Eutechnyx
Released August 15, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

63 / 100

Critic Reviews

81 TotalGames.net
It's not a Metroid or a Zelda that you’ll plug away at solidly to completion, but it's a great way to let off steam and something you can dip into for a quick blast with the promise of something new always around the corner.
78 GameCube Europe
The strategy elements add a much-needed additional theme to the package but it remains to be seen if the same type of gamer who's interested in reckless driving is also into trading commodities.
63 IGN
It really is fun for a while, but the monotonous gameplay will soon catch up with you. There are only so many times you can bring yourself to traverse the highway from Capital City to Greenback.
62 GameSpot
The game's arcade elements aren't done well enough to ever balance with the simulation elements, and the end result is a game that's too wacky to be a sim game and too simulation-based to be an arcade game.
50 Nintendo Power
Mixes wacky action and T-rated crude humor with trading economics for an uneven playing experience. [Nov 2003, p.151]

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