Metacritic Games

Chaos Field (GameCube)

Chaos Field gives vertical shooter fans reason non-stop action unfolding over five challenging levels, each with three tough stages to test even the most confident arcade jockey's skills. The game includes three playable characters, each with its own unique ships and characteristics. Attacks include beam weapons, missiles, shields, swords, special attacks, and the legendary Chaos Field. [O3 Entertainment]

O3 Entertainment
Action, Shooter
Players: 1
E (Everyone)
Developer: MileStone
Released December 19, 2005

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

63 / 100

Critic Reviews

80 GamerFeed
A must-have for shooter enthusiasts, as its presentation is killer and its challenge heavy enough to drop you to your knees.
70 Gamezilla!
In everything but gameplay, this game is basically standard fare.
62 GameSpot
This vertical-scrolling shoot-'em-up tries to follow in the footsteps of genre classics like Ikaruga and Raiden, putting its own interesting-but-flawed spin on some aspects of the you-against-the-universe formula.
60 IGN
If you are a diehard shooter fanatic obsessed with breaking high score lists Chaos Field will provide a relatively large playground for you to do your thing. The lack of two-player mode or online ranking simply seals the deal, proving once and for all that Chaos Field is simply outgunned as an arcade port.
60 Nintendo Power
It's like fighting a fireworks display. Sometimes the enemy blows up. Sometimes you do. There's no strategy; no hook that makes you think about how you'll do better next time. [Feb 2006, p.99]
60 Games Radar
Despite its nonstop action and requisite techno soundtrack, Chaos Field never ascends to the level of a shooter classic, like GameCube's beautiful "Ikaruga." It's all about finding a sweet spot and plugging away.
60 Thunderbolt
The hit detection is more of a miss, the presentation is far below the standards set by so many of the game’s contemporaries, and even the Chaos/Order gimmick could have been fleshed out and utilized far more than what the gameplay offers.

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