Metacritic Games

Crash Bandicoot: The Wrath of Cortex (GameCube)

Dr. Cortex, a beaten genius, creates something so devious and so underhanded that the entire world will fall to its feet in fear. By harnessing the destructive energies of earth, fire, air and water he creates Crunch, a Super-Bandicoot that is ready to demolish all that lies before him. Will Crash and Coco be up to the challenge? [Universal]

Universal Interactive
Action, Platform
Players: 1
E (Everyone)
Developer: Traveller's Tales
Released September 17, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

62 / 100

Critic Reviews

75 NintendoWorldReport
Gamers experiencing the wacky mascot for the first time may enjoy it.
72 GameZone
Safe, sterile and redundant.
70 Nintendophiles
The straightforward nature of the levels begs for more openness, which isn't available. It was fun while it lasted, but even that wasn't that long.
69 IGN
But at the end of the day this is the same Crash game I played so many years ago without any real innovations or evolutions.
66 Nintendo Power
The sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
60 GamePro
Graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration.
60 Electronic Gaming Monthly
Wrath on the GC is much more polished here than on the PS2. [Nov 2002, p.306]
56 TotalGames.net
The gameplay is generic to say the least – just run along a set path jumping gaps and avoiding enemies.
53 netjak
With software as well as hardware fiercely competing for recognition, Crash falls far short of the mark and when compared to others in the genre looks pathetic.
45 GamerWeb Nintendo
Apalling.
40 Play Magazine
This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]

CLOSE THIS WINDOW

©2009 CNET Networks Inc. All rights reserved.