Critic Reviews
| 80 |
Yahoo! Games
Younger players out there will get a kick out of the solid controls and bright environments, while more advanced players can appreciate the challenge and depth of the included boost system.
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| 75 |
GameSpot
This may be a touch disappointing to hardcore fans of "Crash Team Racing", but anyone looking for a solid kart racer should be quite pleased.
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| 74 |
IGN
A solid adaptation of a PSOne game. The problem is that the same exact game has been made dozens of times and CNK does very little to further the cause. It's a kart racing game like any other.
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| 68 |
Weekly Famitsu
7 / 6 / 7 / 7 - 27 [Vol 183; 16 July 2004]
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| 68 |
Nintendo Power
The karts are fast and the power-ups are creative. [Feb 2004, p.148]
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| 67 |
Play Magazine
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
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| 65 |
NintendoWorldReport
A pretty generic kart racer that is enjoyable, but flawed where it counts: the racing. It's a little too easy to win races, and once you beat it all, there's very little for you to keep coming back to.
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| 57 |
Electronic Gaming Monthly
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
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| 50 |
AceGamez
It just doesn't have that extra degree of enjoyable gameplay, innovation, audiovisual nuances and addictiveness to make it a serious contender in what is now a very saturated and cutthroat gaming genre.
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| 33 |
GameNow
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
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