Metacritic Games

Crash Nitro Kart (GameCube)

Crash hits the track in his most fast-paced adventure yet - Crash Nitro Kart! Kidnapped by the ruthless Emperor Velo and forced to race in his galactic coliseum, Crash must race his way to victory in order to save the Earth from destruction - but it won't be easy, as he must compete against foes both old and new before a final showdown with Velo himself! Crash Nitro Kart leads the pack by mixing awesome next-gen graphics and gameplay with the playability and fun of classic kart-racing games. [Vivendi Universal]

Vivendi Universal
Racing, Driving, Action
Players: 4
E (Everyone)
Developer: Vicarious Visions
Released November 11, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

66 / 100

Critic Reviews

80 Yahoo! Games
Younger players out there will get a kick out of the solid controls and bright environments, while more advanced players can appreciate the challenge and depth of the included boost system.
75 GameSpot
This may be a touch disappointing to hardcore fans of "Crash Team Racing", but anyone looking for a solid kart racer should be quite pleased.
74 IGN
A solid adaptation of a PSOne game. The problem is that the same exact game has been made dozens of times and CNK does very little to further the cause. It's a kart racing game like any other.
68 Weekly Famitsu
7 / 6 / 7 / 7 - 27 [Vol 183; 16 July 2004]
68 Nintendo Power
The karts are fast and the power-ups are creative. [Feb 2004, p.148]
67 Play Magazine
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
65 NintendoWorldReport
A pretty generic kart racer that is enjoyable, but flawed where it counts: the racing. It's a little too easy to win races, and once you beat it all, there's very little for you to keep coming back to.
57 Electronic Gaming Monthly
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
50 AceGamez
It just doesn't have that extra degree of enjoyable gameplay, innovation, audiovisual nuances and addictiveness to make it a serious contender in what is now a very saturated and cutthroat gaming genre.
33 GameNow
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.

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