Metacritic Games

Cubivore (GameCube)

Eat or be eaten. Assume the role of an animal in its early stages of development. But, in the harsh reality of nature, this creature has no parent to coddle and protect it. From the moment the game begins, your creature is on its own to fend for its life. As your animal instincts take over, you will boldly traverse hostile environments, savagely stalking your prey and asserting your place in the animal chain of power. Will you have what it takes to become the new king of the beasts? [Originally released by Nintendo in Japan under the name of Dobutsu Bancho (Animal Leader)] [Atlus Software]

Atlus USA
Action, Adventure, Simulation
Players: 1
E (Everyone)
Developer: Saru Brunai
Released November 5, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

71 / 100

Critic Reviews

80 Nintendojo
It's brief by today's standards -- finishing at 100% won't take a seasoned gamer longer than 15 hours -- but it's so addictive that you're likely to start a new game as soon as you've finished.
80 Play Magazine
These oddball "survival of the fittest" games don't happen often, but, when they do, it's like we get to feel the drugs they were on when they made them. [Nov 2002, p.92]
80 Nintendophiles
The game’s formula is basically this: grow, attack, mate, grow, attack, mate, grow… and, well you get the picture. Sometimes fighting can simply get old after a while. But besides that this game is absolutely amazing.
78 GameSpy
Incredibly weird. While I found my time with Cubivore pretty intriguing, I'm betting that the majority of gamers will be left scratching their heads and wondering what the hell they've just witnessed on the screen.
75 Game Informer
Albeit lackluster in some categories, I give Cubivore high marks for creativity in plot, gameplay, and bad lyrical references during cut scenes. [Nov 2002, p.132]
73 GameSpot
As a game, it's slightly above average--an interesting combination of puzzle-solving and action that's plagued with camera issues and poor difficulty tuning.
68 Electronic Gaming Monthly
A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]
68 Nintendo Power
Strange, creative and compelling - Cubivore is a game like no other. [Jan 2003, p.173]
67 IGN
It has some major camera issues, which frustrates at boss fights, but somehow the fact that it is so strange appeals to me.
67 Gaming Age
Quirky, frightening, addicting.
60 G4 TV
If you can get past the graphics and immerse yourself in the gameplay, you might be disappointed at the lack of depth.
60 GameCritics
From its Lego-inspired visual style to its deceptive elegance, there's a certain undeniable charm-yet the actual play is disappointingly shallow, not to mention having one of the worst camera setups I've seen in quite a while.

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