Metacritic Games

Freedom Fighters (GameCube)

With fierce conflict unfolding in the streets of America, itÂ’s your patriotic duty to fight back. Take on the role of Christopher Stone, and evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad-based game with the intensity of an action-packed war game, all of which unfolds in the streets, subways, and buildings of the ultimate urban battleground. [Electronic Arts]

Electronic Arts
Third-Person Action, Turn-Based Strategy
Players: 4
T (Teen)
Developer: Io Interactive
Released October 1, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

83 / 100

Critic Reviews

92 GameSpot
Deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.
92 Nintendojo
One of the most interesting titles to come out for the Nintendo GameCube and any Cube gamer would be foolish to pass a game like this up.
91 Cinescape
While the gameplay is pretty tight, it’s the addition of charisma and squad mates that sets the game apart.
88 Inside Gamer Online
With the fabulous visuals, outstanding soundtracks, and easy to pick up gameplay, this is one game that you are sure to enjoy time and time again. Now move out soldier.
88 Nintendophiles
The concept for the game is wholly imaginative, and I can't think of any game out there with a similar type of control to it.
84 IGN
A game that gets better the more you play it. The challenge increases at the same rate as your skills and abilities so that you're really appreciating the level of control you've got towards the end and the cool action you can create because of it.
82 Nintendo Power
Gameplay is solid, but camera control is severely lacking. [Jan 2004, p.159]
80 Electronic Gaming Monthly
Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]
80 G4 TV
It's a little short, but with four difficulty levels there's plenty of challenge. And since the battles play out differently depending on your actions, there's a good amount of replay value here.
80 Yahoo! Games
The AI is surprisingly excellent - if you send a batch of troops out to scout, they will take up careful positions, scale machine gun positions, engage the enemy, and redeploy defensively without any more commands having to be issued.
80 TotalGames.net
A good third-person, team-building, shooter for the GameCube. But it needs more depth to the AI, longer levels and less linear missions.
80 games(TM)
It's far less intricate than a regular squad-based game, yet it retains all the elements that make them fun - as opposed to a title like Brute Force, which had none of them. A fine display of IO's creative talent. [Oct 2003, p.116]
75 GameSpy
The qualifications -- short length, lack of replay value, and control issues -- knock the game down value-wise, even though I think anyone who's attracted to quick, violent squad play will have a good time.
75 Play Magazine
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]
73 GameCube Europe
The story may be weak and the opposition dumb; the lack of depth doesn’t have to stop you from having a great time blasting some Soviets in this otherwise decent game.

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