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Players enter fantastical free-roaming 3D environments from Harry's world. Players become Harry Potter and delve not only into Harry's world, but also into his personality, via an internal "voice." Conversing with unique characters like Moaning Myrtle, shopping in Diagon Alley, and exploring the convoluted corridors of Hogwarts, players make crucial and independent decisions within Harry's world. Additionally, Harry can, of course, cast spells against foes - but these spells must be perfectly executed, or they could be miscast with humorous or critical consequences! Mini-games within levels can be revisited, so players can help Mrs. Weasley with "de-gnoming" her garden, challenge other students in Professor Lockhart's Dueling Club, or complete other mini-games again and again. [EA Games]
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Electronic Arts
Action, Adventure
Players: 1
E (Everyone)
Developer: Eurocom
Released November 15, 2002
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Critic Reviews
| 89 |
IGN
It reminds me a lot of Zelda, actually, which is a great thing... A shining example of how licenses should be realized in videogame form.
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| 88 |
GameZone
One of the best things about Chamber of Secrets is how close the developers stayed to the story purported in the book and movie without resorting to simple fetch quests and lame puzzles in order to integrate all the popular elements from the original plot.
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| 88 |
Nintendo Power
Drawing strongly from the look and feel of the movie, Chamber of Secrets is a richly designed, wonderfully immersive experience. [Dec 2002, p.211]
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| 88 |
GameCube Europe
There's absolutely nothing here to disturb or upset younger gamers so if you're a parent searching for a GameCube recommendation then this could be just what you're looking for.
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| 83 |
Entertainment Weekly
For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
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| 80 |
Play Magazine
Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]
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| 80 |
G4 TV
For Potter fans of all ages, Chamber of Secrets is a must-have.
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| 79 |
Nintendojo
Eurocom have almost done the impossible: They have made a movie/novel based game actually good. The game exudes effort and it really shows.
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| 73 |
Electronic Gaming Monthly
Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]
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| 73 |
GameSpot
The rich gameplay and engaging story give the game an appeal that very nearly rises above the rough visuals, and they definitely capture the spirit of the books.
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| 70 |
GamePro
The gorgeous GameCube version delivers the best graphical pop in the slew of Chamber of Secrets games.
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| 70 |
TotalGames.net
The intelligent imagery used in the novels gave them a universal appeal, whereas the relative simplicity of the videogame would suggest that the target audience is far narrower.
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| 65 |
netjak
The graphics are good and the sound/voices are good, but the gameplay is sorely lacking. Between not knowing I could wall sneak because of the wonky activation of the A button and constantly losing my beans, I became increasingly frustrated with the game.
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| 58 |
GameNow
At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
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