Metacritic Games

Monsters, Inc. Scream Arena (GameCube)

Players compete as one of their favorite monsters in a unique "dodge-ball-style" match set in movie-inspired stadium arenas filled with children ready to be entertained. With the use of special "laugh balls," each with their own unique attack, players battle it out in a fight to fill their laugh canisters first with children's laughter.

THQ
Action
Players: 4
E (Everyone)
Developer: Radical Entertainment
Released September 16, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

39 / 100

Critic Reviews

64 Nintendo Power
It serves up a Solo Mode, three different multiplayer modes and several creative variations of basic dodgeball. [Nov 2002, p.224]
50 Game Informer
Replicates the movie's charm wonderfully, but its lack of variety hardly qualifies it even as a party game. [Dec 2002, p.130]
50 Gamer's Pulse
Replay value of Scream Arena is low due to its repetitive, yet enjoyable, gameplay.
40 Gamestyle
Nothing more than an aggressive version of dodge ball, which does contain some initial attraction that unfortunately, quickly, wanes.
30 Nintendophiles
Scream Arena takes a line from the movie and creates and entire game from it. It’s so thin that the single line in the movie is more entertaining.
25 IGN
This is not a game for Disney fans, kids, or anyone. In fact, it's barely a game at all.
16 Cinescape
A very blatant attempt at making the most money off of a license as possible. The idea of a dodgeball game isn’t terrible, but at the most it should be a mini-game within another game…not a full game itself.

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