Critic Reviews
| 85 |
Electric Playground
Arguably the finest motocross game available thanks to its racing and freestyle gameplay offerings--and new additions to last year's game.
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| 85 |
IGN
Be sure to get the GCN version of the game and not the PS2 one -- it runs and looks noticeably better.
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| 83 |
GameSpy
A well-rounded, deep, and diverse title. The graphics and sound in the GameCube version surpass those found on the PS2.
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| 79 |
GameSpot
MX Superfly may get bogged down from time to time by the overabundance of minigames, but behind that small obstacle is a motocross game with great gameplay and solid audiovisual presentation.
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| 78 |
GameZone
MX Superfly is the best motocross game currently out for the Gamecube, and arguably any 128bit system, so a recommendation is inevitable.
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| 71 |
TotalGames.net
Although entertaining, MX Superfly lacks that consuming compulsion to see, perform, and unlock everything, but it is worth a rental if the words Yamaha and Honda excite you.
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| 70 |
Game Informer
This series has lots of potential, but has yet to live up to it. [Sept 2002, p.85]
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| 66 |
Gamer's Pulse
While none of these modes excels to a great degree, the sum of the different play modes is quite a lot of fun.
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| 64 |
Nintendo Power
The overall riding experience is really flat. [July 2002, p.148]
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| 60 |
Play Magazine
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
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