Metacritic Games

XGRA: Extreme-G Racing Association (GameCube)

In the future racing is faster - much faster. More dangerous - much more dangerous. And it's totally merciless, which means anything goes. Run by the XGRA (the Extreme Gravity Racing Association), this motorized bloodsport throws teams of futuristic bikes and daredevil riders against one another through dangerous tracks that crisscross vast and treacherous landscapes pushing all to their limits.... And beyond! [Acclaim]

Acclaim
Racing, Action
Players: 2
T (Teen)
Developer: Acclaim Studios Cheltenham
Released November 11, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

69 / 100

Critic Reviews

90 TotalGames.net
A fantastically frantic, competitive, addictive and exhilarating racer that manages to take the XG series to a whole new level.
79 GameCube Europe
The top speed gameplay and accompanying effects that come with it are really impressive. The only real downside is that there isn’t enough depth in the gameplay.
75 Nintendojo
Unfortunately for Acclaim, the Cube has just been hit up with three outstanding racers including "Mario Kart: Double Dash!!," "F-Zero GX," and "Need for Speed Underground." In that company, XGRA looks average.
75 IGN
Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too.
75 Play Magazine
The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
75 NintendoWorldReport
If only the weaponry was more balanced to better fit the racing action, this would be one hell of a racing title.
72 GameSpot
It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
71 GameZone
The game is pretty easy to run through due to the progression based on points rather than victories, and makes the game seem to get done with too quickly.
68 Electronic Gaming Monthly
XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
64 Nintendo Power
The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]
62 Nintendophiles
Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
50 Edge Magazine
Acclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]
42 Gaming Age
At first glance, with it's twisting, gravity-defying tracks and fluorescent visuals, XGRA might remind you of the recent "F-Zero GX." Upon further inspection it's actually slower, sometimes much slower, less colorful and a lot less interesting.

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