Metacritic Games

ZooCube (GameCube)

The first 3-D puzzle game for the GameCube. Features 5 different modes and over 100 hours of gameplay. Play cooperatively with a friend or in head-to-head battle. [Acclaim]

Acclaim
Puzzle
Players: 2
E (Everyone)
Developer: PuzzleKings
Released May 30, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

67 / 100

Critic Reviews

88 Game Informer
Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]
81 GameSpy
Fun and addictive, but the multiplayer mode displays so small that it limits the amount of gamers that can enjoy it.
75 Electric Playground
Zoo Cube won't convert or especially appeal to those who aren't already puzzle-game fanatics...but if you are a puzzle "animal," then this is truly something you haven't seen before, and it is strangely addictive.
74 GameZone
This game truly helps to innovate a seemly dead genre, by bringing it into 3D while retaining the fun of the 2D games.
73 GameSpot
ZooCube requires quick thinking and patience, and those who are up to the challenge will derive quite a bit of satisfaction from this solid new effort.
70 GamerWeb Nintendo
It still uses falling pieces but the whole 3D angle is a refreshing change of pace.
70 Games Radar UK (Pre-2006)
An old-fashioned frantic high concept videogame that, like Wetrix, takes the baton offered by Tetris and runs with it in a weird new direction. [NGC]
70 GameCube Europe
The actual gameplay lends itself far more to a handheld format and for that reason alone, if you actually own a Gameboy Advance, you're probably better going for that version.
70 Adrenaline Vault
The organization-heavy gameplay and the delightful animal theme are its two most outstanding areas.
68 TotalGames.net
We’d recommend getting the GBA version instead.
65 Nintendophiles
There may be some people in this world who revel in this degree of complexity, but the rest of us mere mortals may wish for something a little less taxing.
62 Nintendojo
I applaud the creators of Zoocube for not doing a me-too cookie cutter clone puzzle game. It’s a neat concept and with a bit more polish it could have been the breakout they were hoping for.
54 Nintendo Power
The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]
53 IGN
It advertises itself to be addictive, but its 3D design seems more of a novelty than anything else.
30 Gamer's Pulse
While the lack of strategic depth and animal-centric theme might have made this a good candidate for younger gamers, an under-developed audio/visual presentation will probably lose their attention quickly.

CLOSE THIS WINDOW

©2009 CNET Networks Inc. All rights reserved.