Metacritic Games

Back to Stone (GameBoy Advance)

Back to Stone follows the adventure of the unwitting subject of horrible magical experiments. Following the conquest of his world by a race of demons, the hero became a guinea pig for the demons. Now a hybrid, half demon, half human; in exchange he has gained the ability to transform flesh to stone with his hands, making him one of the few on the planet capable of defeating the demons on their own terms. 20 different environments provide unexpected twists at every turn. 9 chapters containing 20+ levels of dungeon-crawling, puzzle-solving action. Some of the most challenging bosses found on any console in years. [Nintendo.com]

O3 Entertainment
Action, Role-Playing Game
Players: 1
E (Everyone)
Developer: Neko Entertainment
Released December 15, 2006

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

54 / 100

Critic Reviews

68 GameZone
A certain type of person will fall in love with this game; others will hate it completely.
58 Just RPG
There is a good amount of material to be seen within this cartridge. Some of it is above average (art style, technical achievement, story), and others are disappointing (sound, mechanics, block-on-grid puzzles). The one truly abysmal flaw is the lack of an internal battery to save the game, which is unacceptable for today’s standards, even more so in a portable system.
58 Gaming Nexus
Back to Stone is an honest try at a puzzle/actioner hybrid, but its technical limitations mire it in the past. Sketchy graphics, frustrating controls and an archaic password save system kept the game from being immersive enough. Still, the story and gameplay were solid, and there is definitely room for a sequel.
55 GameSpot
Back to Stone is a bland, sloppy dungeon crawl in which you'll spend the majority of time pushing stone blocks around.
30 Thunderbolt
The idea of changing your foes into blocks and using them to solve puzzles is an interesting, if not unoriginal idea. The painfully simple puzzles, hindered platforming aspects, cruddy combat mechanics, pathetic presentation, and a truly loathsome saving system all combine to make this one of the last great disappointments on the GBA.

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