| 100 |
GamePro
Boktai couldn't have been done on any other system; it is uniquely Game Boy Advance, yet not at all like any of its other titles. A paradox, a conundrum, and creativity incarnate.
|
| 100 |
Entertainment Weekly
Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
|
| 93 |
Game Chronicles
An exciting and challenging game that will bring a whole new generation of gamers out into something they might not have seen in a long time, the sunlight.
|
| 91 |
GameNow
If you like your games with a crazy twist, then you'll totally get into this one. [Oct 2003, p.52]
|
| 90 |
eToychest
It is true that it isn’t the longest, or most difficult game in the world, but for the few hours it takes to complete Boktai, players will have in their hands not only the sun, but pure enjoyment as well.
|
| 90 |
Pocket Games
Everything controls well, the graphics are of the highest GBA quality, and the story is engaging. [Fall 2003, p.39]
|
| 90 |
Cheat Code Central
You won't be disappointed with a purchase of this game unless you live underground or in a perpetually overcast environment like England or Vancouver in the winter.
|
| 90 |
GBA Central
The levels are well designed, and the placement of enemies and their movement paths add to the difficulty, and unless you live in a sunny location, Boktai will prove to be more challenging than other adventure games.
|
| 90 |
NintendoWorldReport
Contrary to some expectations, Boktai is a complete and satisfying game that could hardly be called a gimmick. The sun sensor is actually very cleverly integrated into many aspects of the gameplay, and it ends up adding more to the experience than it takes away.
|
| 88 |
Nintendo Power
The most impressive thing is the quality of the sound. The voice-overs are clear and rich, and the music leaps out of the speaker. [Oct 2003, p.139]
|
| 87 |
GamingTrend
One of those gimmicky games that actually innovates rather than rely on it’s gimmick alone.
|
| 86 |
Game Over Online
My pick for most original GBA game of 2003. The built-in light sensor coupled with a world full of dynamic environments that actually change depending on the amount of sunlight the game pak detects ensures that the game’s most interesting bullet-point feature is more than just a gimmick.
|
| 85 |
Electronic Gaming Monthly
A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]
|
| 85 |
GamingWorld X
Thoroughly enjoyable on its own, but there is something very satisfying about finding a warm spot outdoors and annihilating vampires with the power of the sun.
|
| 85 |
IGN
A very special and unique Game Boy Advance adventure with interesting and successful gameplay elements, and the only thing holding this game back is its time-restrictive gameplay and its use of unoriginal and redundant level challenges throughout the adventure.
|
| 83 |
Play Magazine
Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]
|
| 83 |
GameSpot
At its core, this is a first-rate action adventure game that features a good story, challenging puzzles, memorable battles, and some of the finest graphics and sound, to date, on the Game Boy Advance.
|
| 80 |
Thunderbolt
For all of you Castlevania followers out there, be prepared for yet another intriguing story of vampires, the undead, and the supernatural.
|
| 80 |
games(TM)
We can't help but be wary of the fact that the game requires direct sunlight in certain situations, as it restricts when and where you can play. However, a skilful player can negotiate much of the game without the need for sunlight so we can't be too negative. [Nov 2003, p.115]
|
| 80 |
GMR Magazine
Boktai finely fuses the action with the role-playing, so it's well suited to fans in either camp. [Oct 2003, p.78]
|
| 80 |
Deeko
While the controls and game mechanics are completely sound and the overall game itself is pretty fun, the act of having to sit outside on a hot day with a GBA and a thermos of water is not my personal idea of fun.
|
| 80 |
Edge Magazine
Boktai re-invigorates almost every aspect of the tired dungeon-and-items formula. The light-sensor technology works flawlessly and opens up a host of possibilities for future games. A beautiful game in almost every respect. [Oct 2003, p.92]
|
| 75 |
GameSpy
While Boktai is a solid game in its own right, the game itself has been done before and whole sun thing (read: "The Point") undermines the game experience more than it enhances it.
|
| 70 |
Yahoo! Games
Boktai may not usher in a whole new genre of environmentally powered games, but it is a very cool merging of technology and gameplay in one sweet package.
|
| 70 |
NTSC-uk
Gimmick? Perhaps, but Boktai does enough, and achieves enough, to argue the point otherwise. Besides, sometimes it can just be enjoyable to give into that inner child, or imbecile, and embrace the novelty.
|
| 70 |
Computer and Video Games
How ironic: without the solar sensor, Boktai would be much more enjoyable... but then again, without the solar sensor Boktai wouldn't even exist in the first place.
|
| 70 |
Gamers' Temple
A beacon of innovation to be held aloft for others to follow in its ideals. But the trouble is it doesn't always shine (the game or the weather) and the result is a rather limited and gimmicky appeal.
|
| 70 |
GameCritics
It exposes what a chronically under-explored medium portable gaming really is, and demonstrates the potential that exists when a creator is given some space to indulge his vision. Sure, it's unbalanced and at times inconvenient, but I'll take Boktai and games like it over Super Nintendo Entertainment System ports any day.
|
| 60 |
G4 TV
A fairly standard action/puzzle game. The environments are very detailed -- albeit with the minor visual hiccups endemic to the isometric perspective. The sunlight adds an unusual strategic challenge, but players must resign themselves to sometimes having to wait for the break of dawn to resume gameplay.
|
| 54 |
netjak
The puzzles are easy, the game gives you more health power-ups than you will ever use, and there isn't a single enemy that's remotely challenging after you pick up the second gun frame in the Prologue. All the "innovation" that this game was supposed to entail amounts to nothing but a big pile of Company Dinner-Fed, Marketing Grade manure.
|
| 50 |
Game Informer
This innovative concept proves to be very frustrating in real life. [Oct 2003, p.142]
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