Critic Reviews
| 80 |
PGNx Media
Fantastic 4 offers four characters, a repertoire of moves, and compelling level design that culminate in an engaging game. Though a bit simplistic, the game does make for good portable gameplay.
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| 71 |
GameSpot
A solid entry in the "beat up anything that moves" genre.
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| 69 |
GameZone
More like Fantastic 2 1/2. Fantastic 4's ideas were good – it's the execution of it all that made the game fall apart.
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| 65 |
Nintendo Power
Rough around the edges as it is, the game is still a satisfying battle-intensive adventure. [Aug 2005, p.83]
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| 60 |
GamerFeed
Manages to stick to its roots and, as a result, wins the day with good ol' fashioned action and non-stop comic book action, like the film itself.
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| 60 |
GameDaily
Fantastic Four manages to stick to its roots and, as a result, wins the day with good ol' fashioned action and non-stop comic book action, like the film itself. Check it out.
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| 55 |
Gaming Target
It’s yet another generic, short, and easy to complete licensed title for a handheld that is already littered with the like.
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| 50 |
NintendoWorldReport
Completely average and exactly what you'd expect from a licensed GBA game. There's very little bang for your buck.
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| 50 |
IGN
There's not much here but a bland game design utilizing a tarnished brand.
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| 40 |
Cheat Code Central
If you get frustrated easily, like when the ink runs out of your pen, then this game's for you. It will only last a few hours and then you can go back outside and continue trying to hit rocks with a stick.
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| 30 |
Game Chronicles
If your nostalgia for the early 90s extends to muddled graphics, tinny sound effects, and tepid gameplay, you’ll be thrilled with this game. Otherwise, you’d be better off playing an original action game.
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