Metacritic Games

James Bond 007: NightFire (GameBoy Advance)

Do you have what it takes to be Bond? Explore new heights and depths like never before - infiltrate towering skyscrapers, take on treacherous underwater missions, and tackle original missions including assignments in outer space. All this plus glamorous (and sometimes deadly) Bond women, new state-of-the-art gadgets and weapons, and an advanced in-game camera system will leave you shaken and stirred. Enter an all-new and original storyline incorporating 40 years of the Bond legacy. For the first time on a handheld system the Bond game is seen through a first-person perspective. Tackle multiple pathways of first-person strategy (FPS) gameplay in over nine single player missions combining action, and stealth. Explore breathtaking exotic locales across the world, from the South Pacific Islands to deep space. Encounter beautiful Bond women as well as devious Bond villains. Get equipped with over 15 Q's-lab gadgets and weapons. [Electronic Arts]

Electronic Arts
First-Person Shooter, Action
Players: 1
T (Teen)
Developer: JV Games
Released March 18, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

66 / 100

Critic Reviews

70 Nintendo Power
Love the gadgets in this ambitious 3-D FPS, but NightFire's overly treacherous game play could use a few checkpoints. [May 2003, p.137]
70 GameZone
With interesting levels that throw many bonuses into the mix and an assortment of fun 007 gadgets to play with, the game is certainly true to the console game it was ported from.
70 GamePro
Ultimately, this game’s Achilles’ heel is its unholy union of awkward controls and oatmeal graphics. Still, it’s the best-looking and most in-depth FPS for the GBA.
65 IGN
A little more attention in character movement and hit detection would have made this Bond a much better product.
60 G4 TV
There are better first-person shooters on the GBA, but there's mystique here, and that will count for something among fans.
55 Pocket Games
Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]

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