Metacritic Games

Mawaru Made in Wario (GameBoy Advance)

(Currently available in Japan only; Also known as "Waro Ware 2") This follow-up to 2003's wildly successful "Wario Ware, Inc.:Mega Microgame$" features over additional 200 minigames, but this game's cartridge contains a built-in twist sensor, similar to the one found in "Kirby's Tilt and Tumble." Instead of relying solely on the D-pad, the player shakes his or her Game Boy Advance to advance play.

Nintendo
Action, Party
Players: 4
RP (Rating Pending)
Developer: Nintendo
Released October 14, 2004

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

87 / 100

Critic Reviews

95 NintendoWorldReport
Simply put, MaWaRu Made in Wario is fun… very fun. It’s the type of game that can be given to somebody, immediately entertain them, and put a huge smile on their face. It’s almost unbelievable that completely original games like this can still be invented. [JPN Import]
90 NTSC-uk
In short, there's not a centimetre of Mawaru Made In Wario that doesn't (over)flow as a smooth, funny, original and addictive package. [JPN Import]
90 Weekly Famitsu
9 / 9 / 9 / 9 - 36 platinum [Oct 2004]
80 Edge Magazine
The physical input, while adding a frantic immediacy and accessibility, also makes more apparent the repetitive nature of many of the games. They may be skinned in extraordinary and unpredictable settings, but the identical jerks and swivels they all require make it harder to ignore how well the game works as a Pavlovian training device. [Christmas 2004, p.90]
72 Siliconera
Mawaru Made in Wario has a new twist in its unique microgame concept. While still fun, Mawaru Made in Wario just doesn't hold up to the original title.

CLOSE THIS WINDOW

©2008 CNET Networks Inc. All rights reserved.