Metacritic Games

Mega Man Zero (GameBoy Advance)

Help the exiled scientist Ciel discover the source of a new reploid energy. Play as Mega Man's pal Zero, the reploid from the Mega Man X series turned good by the infectious Sigma Virus and 100 years of sleep. Conquer your adversaries and find the energy source...or risk ultimate defeat. It's up to you to defend good from the destructive powers in the universe. [Capcom]

Capcom Entertainment
Action
Players: 2
E (Everyone)
Developer: Capcom Entertainment
Released September 10, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

82 / 100

Critic Reviews

95 Nintendojo
Great graphics, great story, great sound, and great replay value (as it will take many tries to get every Elf, and many tries to get a perfect rank).
91 GameZone
Epitomizes the quintessence of the series while introducing hugely entertaining innovations.
90 Nintendophiles
If you are a fan of the series you will eat this one up because it’s not a port. Instead, it’s a good original game of the Mega Man saga that will take you ten to twenty hours to beat. However, it will definitely frustrate those who are not good at games or someone that does not like hard games.
88 IGN
The design produced for the GBA is a great, challenging one, with many different missions, non-stop action, and satisfying explosions and other effects.
88 TotalGames.net
There’ll be times when you curse it for being so tough, but when you do get anywhere the feeling of elevation is immense.
85 GameSpy
Despite such minor setbacks, the overwhelming characteristic of the game is high-speed action of the fun (and generally not too frustrating) variety.
84 Nintendo Power
If you're a fan of shoot-'em-up platformer fun, Mega Man Zero is right on target. [Sept 2002, p.165]
83 Gaming Age
Hardcore platform gaming. If you don’t mind platforming where the odds aren’t in your favor, this is your game.
83 Game Informer
The story is actually somewhat interesting, and the difficulty level is finally on par with the ancient precursors. Not bad, but again, nothing new. [Aug 2002, p.90]
83 Game Over Online
Mega Man Zero's developers hit the right note and the ensuing drama lends a sense of urgency to the action.
83 GameNow
Zero avoids the funk that has been plaguing the recent Mega Man platform titles. [Sept 2002, p.48]
82 GameSpot
Younger or more casual players may find the game way too hard and may be better off with something less difficult. However, fans of the series or experienced gamers should not hesitate to pick this one up.
80 GMR Magazine
Difficult yet engaging. [Feb 2003, p.97]
80 Electronic Gaming Monthly
Easily the best Mega Man game to come along in ages, and arguably the most challenging of them all. [Sept 2002, p.162]
75 GamerWeb Nintendo
The ability to use both the gun and sword (other weapons as well, later on) gives the game a fantastic mount of variety that could have made it the best Mega Man game to date, but time and again this freedom is overshadowed by the shackles of restrictive design that was intended to make the game harder, but ends up sucking the fun out of things.
70 GameCritics
At issue is the way 'violence' in the game has been obscured. Despite the fact that Mega Man Zero deals with war and genocide, it's disturbing to see how often the game never completely engages with its subject matter. Any instance of violence that does occur has been minimized in various ways.
70 GamePro
It will be remembered for being REALLY FREAKING HARD.

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