Metacritic Games

Mega Man Zero 4 (GameBoy Advance)

After falling under the evil rule of Dr. Weil, Neo Arcadia has collapsed into a state of chaos and confusion. Zero discovers this disastrous turn of events when he and his friends come to the rescue of a band of humans fleeing Neo Arcadia. Now it's up to our hero Zero to resolve this terrible conflict between humans and reploids to restore peace and security to the land. With new systems to seize enemy weapons and create strengthening chips and new Cyber elf programs to introduce new abilities. [Capcom]

Capcom
Action
Players: 2
E (Everyone)
Developer: Inti
Released October 4, 2005

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

77 / 100

Critic Reviews

95 NintendoWorldReport
It looks incredible, sounds great, and plays beautifully...what's not to love? If you haven't yet tried out this excellent series, this is the best game to start on.
91 GameShark
What Zero 4 is is a deeper experience with lots of tiny extras tacked onto the classic 2D style gameplay that all Blue Bomber fans enjoy.
90 Nintendojo
This is a polished, dead-on addition to a franchise in which a sore thumb stands out.
85 Nintendo Power
More accessible than ever. [Dec 2005, p.124]
83 Gaming Age
The controls are smooth and consistent, the graphics are sharp and the fighting is satisfying once you put in the practice.
82 N-Insanity
If you want replay value, then you probably want to count the 15 times you have replayed a level before beating it.
82 My Gamer
Despite any changes or additions, everybody knows what Mega Man is all about, and if you liked any of the previous games you’ll probably like this one too.
81 GameZone
The new weather system may not be a total revitalization of the series, but it does make it interesting to play the levels different ways.
80 Game Informer
If your GBA hole needs plugging, this is a good choice. [Nov 2005, p.182]
80 Siliconera
Rockman Zero 4 isn't going to score huge on the originality scale or alter anyone's mind about the state of Mega Man games. Yet, it's probably the best portable action oriented Mega Man title to date. [JPN Import]
80 GameSpy
A refined version of an outstanding platformer series, and with games in this genre becoming more and more rare these days (especially good ones), it's hard to not recommend this title.
80 DarkStation
The Mega Man franchise strives ahead with the same solid and addictive gameplay, plus some added RPG elements and tweaks to please the fans.
76 GameSpot
Longtime fans will appreciate that it's easier to both outfit Zero with different weapons and manage his various special abilities in this game than it was in the previous one, but aside from some primarily cosmetic changes, this game plays just like every other Mega Man game does.
75 IGN
Don't expect a whole lot new in Mega Man Zero 4. This is more a continuation of what's already been established in Mega Man Zero, Zero 2, and Zero 3.
65 1UP
A sequel should use the foundation laid down by the games that came before it in order to leap forward. MMZ4, if anything, is a step backward.
60 G4 TV
Despite the appealing presentation, it's generally a de rigueur platformer, and no more than par for the series. And with the wildly extreme difficulty settings, this is one for die-hards only.
40 Cheat Code Central
I don't care how good the gameplay is - it's been done to death. It's like releasing the game of checkers over and over with different colored game pieces.

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