Critic Reviews
| 100 |
Pocket Games
The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
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| 77 |
GameZone
One of those innocuous little programs that can entertain for minutes or hours. It has range of play, solid animation and sound, and high-flying action.
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| 70 |
GameSpot
The lack of a link-cable option, the limiting of power-ups to the jam mode, and an absence of mid-shot passing are the three problems that ultimately keep NBA Jam 2002 from attaining all-star status.
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| 66 |
Nintendo Power
Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]
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| 60 |
Hot Games
Jam fans will find the move to the Advance didn't really make the experience any better.
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| 50 |
GamerWeb Nintendo
It can't compare to the original NBA Jam. While the gameplay is good in most respects the control scheme is aging and the physics and AI need some improvement as well.
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| 35 |
GameSpy
This one stinks of yesterday's diapers.
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| 20 |
IGN
One of the worst developed games on the system thus far.
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| 20 |
All Game Guide
An atrocious two-on-two basketball game that's completely devoid of the excitement and energy of its namesake.
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| 13 |
Game Informer
You cannot fathom just how putrid Jam is. [May 2002, p.89]
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| 10 |
Nintendophiles
The average replay value Id approximate for any player of this game would be no more than five minutes. Heck, halfway through one game, you wont even want to finish the game.
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