Metacritic Games

Rayman 3: Hoodlum Havoc (GameBoy Advance)

Adventurers beware - Rayman's universe has exploded into a whacked-out world of cartoon mayhem and mind-blowing battles! When Globox accidentally swallows the Lord of the Dark Lums, a fanatic army of trigger happy Hoodlums wreaks total havoc to get their Lord back! Rayman's only chance? Journey the vast reaches of the world to purge the Dark Lum Lord from the manic Globox, scour the lands for unearthly new powers, and do battle with hordes of Hoodlum soldiers, contraptions, and maniacal bosses. This time, it's war! [Ubi Soft]

Ubi Soft
Action, Adventure, Platform
Players: 1
E (Everyone)
Developer: Ubi Soft
Released March 4, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

83 / 100

Critic Reviews

100 Nintendojo
If you've ever loved a platforming game, you owe it to yourself to play Rayman 3, simple as that. This one's certain to go down as one of the biggest classics to ever hit the system.
100 Cheat Code Central
Certainly at the top of the heap of GBA games. It's not as difficult as the first one but it's still no cakewalk. It's going to keep you busy for a good long time.
92 Game Over Online
In Europe, Rayman can almost do no wrong. It is truly a European figurehead. Its style is a testament to that.
92 Gamezilla!
While the game has its challenging moments, it doesn’t have the frustration factor that some GBA games have and can be played joyfully by experienced or novice game players.
91 GameReviewer
The level of detail is also amazing.
90 IGN
Add in one of the most thorough attempts at multiplayer and GameCube connectivity in a GBA game, and the result is a wonderfully deep action platformer.
90 Play Magazine
As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]
90 Pocket Games
Gorgeous graphics and airtight control. [Summer 2003, p.46]
90 Gamer's Pulse
Colorful, detailed, and challenging, the game evolves the series’ gameplay and style. With a ton of unlockable features, including extras available only with connection to a GameCube, Rayman 3 has plenty of playing value.
85 Nintendophiles
A great platformer but can be beaten fairly quickly.
85 GameCritics
It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
82 Nintendo Power
The graphics are clear and colorful, and the play control is tight. [Apr 2003, p.135]
81 GameSpot
It's not wildly original or innovative, it's just fun.
80 Game Informer
Be prepared to repeat levels. Do it and you will be rewarded with beautiful graphics, great sound, and smart level design. [Mar 2003, p.92]
80 Deeko
It plays great, it looks fantastic and it delievers hours of gaming satisfaction.
80 All Game Guide
Where Rayman 3 succeeds, however, is in borrowing an wide assortment of proven concepts from past platform games, injecting them with a whimsical sense of humor, and creating tough but doable challenges sure to make younger gamers wince and older players smile with knowing respect.
75 GameZone
One of those "it could have been a must-buy if..." types of games.
73 GameSpy
Offers no gameplay surprises, not enough challenge, and not enough replay value, but it's certainly prettier than most GBA platformers.
70 GamePro
A very, very, very old-school platformer that doesn’t have enough standout new features to keep it fresh in this day and age.
70 GMR Magazine
The delights are mostly in the details - and the developer has taken the time to stuff this version full of neat little extras. [Apr 2003, p.73]
60 EuroGamer
Rayman 3 neither comes close to toppling the mighty Mario games, nor gives a compelling argument for the merits of cross console link-up gaming, but platform addicts will be well served. The more demanding gamer won’t be.

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