Metacritic Games

Rayman: Hoodlums' Revenge (GameBoy Advance)

Help Rayman beat Andre the dark lum boss before he takes over the heart of the world once again. Prepare yourself to defeat the wacky Hoodlum armies who have returned for another bout with Rayman. Play as either Rayman or Globox. New and improved camera system for a dynamic look around the world. Zoom in to discover hidden power-ups and enemies alike far off in the distance. New 3D view allows for a spectacular journey through Rayman's worlds. Use new power-ups, including super speed and fire resistance. Defeat maniac bosses, each with unique attack patterns as you venture through 16 action-packed levels.

Ubisoft
Action
Players: 1
E (Everyone)
Developer: Ubisoft
Released March 15, 2005

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

61 / 100

Critic Reviews

78 N-Insanity
You’ve got to admit Rayman is incredibly cool, but no measure of awesomeness can cover up troublesome controls, average visuals and mediocre gameplay.
75 Worth Playing
With a little more foresight into the viewpoint, things could have become infinitely more playable and turned out to be a far more rewarding experience.
73 GameSpot
Certainly, the lack of interactive environmental features combined with the expansiveness of the game's levels could lead to burnout after a while.
70 Cheat Code Central
Takes the series in a new direction and while it's not exactly perfect steps have been taken to compensate for some of its shortcomings. Props to Ubisoft for taking a chance.
68 Game Chronicles
It’ll probably get a bit boring after a few levels, but as far as a game to pop in and play to pass the time goes... well, it works.
65 IGN
It's a significant step backwards not only from the outstanding "Rayman 3" on the system, but also the development studio's rather impressive conversion of the original side-scrolling platformer back in 2001.
60 GamePro
While replaying completed levels to raise scores and collect more lums will unlock secret areas, the core simplicity of the gameplay may not tempt many players to romp again where they have romped before.
60 Nintendo Power
Pacing and unlockables are top-notch. [May 2005, p.92]
50 Play Magazine
A competent game, but it's also thoroughly forgettable. [May 2005, p.73]
50 NintendoWorldReport
A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
40 GameSpy
Simply put, it has no hook. It offers nothing of interest to an even semi-seasoned gamer. It's as dull a foray into platforming as you'll find on your local store's shelves, and another unfortunate example of this license being diluted.
40 Games Radar UK (Pre-2006)
The new isometric view makes even the simplest of tasks extremely annoying, judging jumps is painfully tricky, Rayman has strangely forgotten how to swim and combat is, frankly, a mess. [NGC Pocket]

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