Metacritic Games

Spider-Man: The Movie (GameBoy Advance)

Assume the role of the super hero himself, weighing great power with great responsibility as he embarks on a career to thwart crime and put an end to a mastermind criminal, the Green Goblin, and his legions of evil. The game features all-new aerial combat and maneuverability, an advanced combat system with dozens of combos, and new super villians including Shocker, Vulture, and experimental HK units compliments of Oscorp Industries. [Treyarch]

Activision
Action
Players: 1
E (Everyone)
Developer: Treyarch / Digital Eclipse
Released April 16, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

76 / 100

Critic Reviews

90 GamePro
An excitingly action-packed, senses-shattering romp that stays closer to its comic book roots than any other handheld game before it.
88 IGN
The team also did a nice job incorporating Spider-Man's day job as a photographer in the game's design, though it would have been much cooler if the pictures you took would actually save to cartridge for future viewing.
85 Game Informer
An all-encompassing adventure that is just as complex as Spidey's console brethren. [June 2002, p.86]
80 Nintendophiles
The visuals are pretty darn good. Characters are large enough to see some decent detail, and they animate nicely. The levels are equally impressive.
80 Game Over Online
One thing the GBA version eschews is the spotty camera system that was noted on just about every platform. That's not to say things look bad on the GBA version. Things look really good indeed.
76 GameSpy
The potential is for seriously high amounts of frustration and tedium from being stuck in one section and having to play through the earlier sections of a level over and over. I would have opted for the ability to save incrementally.
75 Armchair Empire
While the game looks good and controls easily enough in most instances, the weak AI robs Spider-Man: The Movie of much of its fun factor, being too easy for many GBA players.
72 GameSpot
Despite the rough edges, however, it is the Spider-Man character itself that makes Spider-Man: The Movie fun to play.
70 Yahoo! Games
The controls for getting Spidey to do all these wonderful things are finicky and inaccurate at times, making our hero a trouble to handle in places where walls are electrified or there are dangers like harmful mist or falling rubble to avoid.
70 GameZone
On one hand, Spider-Man can perform a wide range of moves that are easily executed but on the other hand, the levels are generic and require keycards and backtracking, ugh.
67 Electronic Gaming Monthly
Spidey's radioactive powers aren't enough to ward off poor collision detection. [June 2002, p.124]
67 GameNow
The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
60 Pocket Games
Playable, but far from great. [Winter 2002, p.34]
50 All Game Guide
The game's plot doesn't follow the movie's, and those expecting a realistic, polished look to the visuals will be let down.

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