Metacritic Games

Spyro: Attack of the Rhynocs (GameBoy Advance)

In a terrible mishap, Spyro, Sparx, and the Professor have inadvertently torn a hole in the fabric of space between the Rhynoc and Dragon Realms. Now, at the command of the elusive Ripto, droves of Rhynocs are pouring into the Dragon Realms in yet another attempt to make life miserable. Spyro must help the Professor close the hole quickly before both the gate and Ripto’s giant ego get too big and the two realms fuse together – permanently! RPG elementsoffer more depth than previous Spyro titles, including quests, mini-quests, and a new inventory system, creating more ways to enjoy the Dragon Realms and making this a completely new Spyro experience. [Vivendi Universal]

Vivendi Universal
Action, Action
Players: 2
E (Everyone)
Developer: Digital Eclipse
Released October 27, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

72 / 100

Critic Reviews

85 GameSpy
The strongest of the dragon's GBA appearances. Thanks to the large number of challenges you're presented with, the game plays a lot freer and more open-ended than most platformers -- handheld or console.
85 Pocket Games
Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
80 GameSpot
It takes everything that was good in "Spyro: Season of Ice" and "Spyro: Season of Flame," adds in a few new puzzles and abilities, and brings all of these aspects together into an adventure that's larger and more pleasing to the senses than either of those previous games.
80 GamePro
With a GBA link cable, the head-to-head Byrd Rescue mode is a blast. Tight, responsive controls seal the deal, making Attack of the Rhynocs the most enjoyable GBA Spyro title to date.
80 IGN
The change from action to adventure gives players a lot more to do in this latest Spyro adventure. The collecting aspect is very blatant, though, and goes a little too far in artificially extending the game's length.
79 GameZone
The isometric view gives the game a closer-to-3D feel than any other game on the GBA. Even "Banjo-Kazooie," which used a similar gameplay technique, is not as effective at pulling it off as Spyro is.
68 Next Level Gaming
The new RPG elements were a nice touch, but it just is not enough for me to enjoy the game any more.
66 Nintendo Power
Using the same isometric view as the previous titles, Attack of the Rhynocs takes a sizeable leap in gameplay quality and variety. [Jan 2004, p.162]
65 1UP
The game's an okay platformer with colorful visuals, decent (if generic) music, and control that gets the job done. It's just that there's nothing at all special here.
58 Play Magazine
Could have been much worse, but with similar games like "Banjo-Kazooie" offering better, deeper gameplay, it's a bit tough to recommend. [Jan 2004, p.76]
55 Game Informer
This is a fetch quest of unparalleled proportions. [Jan 2004, p.160]
50 Cheat Code Central
The only real wrench in the works is the loose control system which makes this purple dragon a little more difficult to control than need be.
40 GamingWorld X
Takes a step back from the pleasantly surprisingly quality of Spyro’s initial GBA outings in its attempts to make the game more of an “adventure” than a platformer. Unfortunately, the design changes backfire.

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