Metacritic Games

Street Fighter Alpha 3 (GameBoy Advance)

Street Fighter Alpha 3 stars 33 characters and is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character. Street Fighter Alpha 3 puts arcade perfection in the palm of your hand! [Capcom]

Capcom Entertainment
Fighting, Action
Players: 2
T (Teen)
Developer: Crawfish Interactive
Released December 3, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

83 / 100

Critic Reviews

95 Game Informer
Capcom has reproduced nearly every component that made Alpha 3 the best Street Fighter, despite the GBA's obvious deficiencies. [Sept 2002, p.94]
95 TotalGames.net
In a nutshell this can be described as the best GBA fighting game on the shelves.
91 GameNow
Slightly busted control aside, this is an exceptional port. [Nov 2002, p.74]
90 IGN
An excellent conversion of an already outstanding fighting game. The only real downsides are on a physical level, most notably the system's button layout.
90 GamePro
Wow! Steet Fighter Alpha 3 looks and plays great on the GBA with very few compromises made for the handheld. [Oct 2002, p.76]
90 Cheat Code Central
Almost unbelievable. It looks like the darn arcade version.
85 GameSpy
A masterpiece in almost every aspect, even if it is a conversion of a game from an increasingly long-in-the-tooth fighting series.
85 eToychest
It really is impressive seeing Street Fighter Alpha 3 running on the GBA hardware.
84 GameSpot
While Street Fighter Alpha 3 for the GBA does cut a few corners here and there, it takes a discerning fan to notice any real difference between this version and the arcade original--and that's pretty amazing.
80 G4 TV
Such a vast amount of data has been squeezed into this tiny cartridge that it is nothing short of technical wizardry.
80 Pocket Games
An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
80 All Game Guide
The four-button (as opposed to six-button) control scheme takes some getting used to, but the game captures the spirit, the fun, the intensity, the depth, and the overall look and sound of the original remarkably well.
78 Game Over Online
The audio effects and soundtrack have been pared down, but this is as close as Nintendo's handheld will get in recreating the arcade experience.
70 Eurogamer
The audio doesn’t live up to the visuals. Digitised audio has been a standard fixture of SF titles for years, but the infamous “Hadoken!” and “Shoryuken!” are both scratchily rendered for SFA3, and the music isn’t much better.
70 Nintendo Power
It's perfect fighting fun for fighting game afficioniados but could be confusing for players who are new to the genre. [Nov 2002, p.228]
70 Electronic Gaming Monthly
Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]
58 Gaming Age
A fantastic port on the GBA, but the controls hold it back from being a great title on the system.

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