|
Nearly two centuries ago, humanity advanced into space, ushering in the dawn of a new era - the Space Era. But mankind's technological progress came to a near-halt after the devastation and turmoil caused by two meteors that struck the Earth in the early years of the 21st century. In 179 S.E., a third meteor, Meteor 3, landed near the Marquesas Islands in the South Pacific. A research team dispatched by the Earth Federal Government discovered that the "meteor" contained technology previously unknown to man. An investigative committee was formed to analyze Meteor 3 and the technology within, which became known as Extra-Over Technology. Dr. Bian Zoldark, head of the committee, reported to the EFG that the creators of Meteor 3 would almost certainly come to Earth to reclaim their technology. The EFG heeded Dr. Zoldark’s warning, and began the development of humanoid mobile units called Personal Troopers. Now, the human race watches the skies and waits for an invasion from beyond. [Atlus]
|
Atlus USA
Turn-Based Strategy, Role-Playing Game
Players: 1
T (Teen)
Developer: Banpresto
Released August 8, 2006
|
Critic Reviews
| 86 |
Nintendojo
The deep combat, unique character designs and intriguing plot offer something for both the strategy fan and the giant robot enthusiast.
|
| 83 |
GameSpot
A few minor issues barely put a dent in this anime-inspired strategy role-playing game, which delivers a great story and dozens of interesting missions.
|
| 78 |
RPG Fan
If you like the turn-based strategy RPG genre (such as Fire Emblem), you're almost guaranteed to enjoy this game. Be prepared to do a lot of reading, a lot of thinking, and a lot of losing. With that mindset, you can really enjoy this entry in Banpresto's long line of mecha SRPGs.
|
| 75 |
Game Informer
The game may actually be a little text heavy at times, and the early hours are a tad simplistic, but overall this was a pleasant surprise. [Aug 2006, p.93]
|
| 75 |
Deeko
Though it may not be deep in terms of strategy, the storyline and experience to be found in Super Robot Taisen is hard to beat.
|
| 70 |
GamePro
Another surprising feature in Original Generations is the amount of customizability featured in this game. You'll be able to level up character attributes, learn new skills, customize your mechs, switch weapons out, and even assign pilots to specific mechs. There's so much to do that it can actually get rather confusing.
|
| 70 |
GameSpy
Underneath the stylized art and strong anime-bent of Super Robot Taisen: Original Generation lies a glowing core of light strategy gameplay with some very gratifying customization elements.
|
| 70 |
Play Magazine
The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]
|
| 67 |
GameShark
While this game doesn't break any boundaries and delivers some somewhat clichéd anime style storytelling, there's no denying that the game offers an underlying charm that fans of the genre can sink their collective teeth into.
|
| 65 |
IGN
It’s the only game out there where characters shout the words “That doesn’t even count as damage!” at their enemies. Not bad... not bad at all.
|
| 65 |
Nintendo Power
Super Robot Taisen has enough gameplay to keep strategy-starved gamers occupied for even the longest summer road trip. [Sep 2006, p.83]
|
| 64 |
Gamer 2.0
But a game 4 years late is a game 4 years old, and strategy-RPG players can find more intriguing fare available for the GBA.
|
| 60 |
G4 TV
If you didn't know what "taisen" means, you can probably give it a pass.
|
|