Metacritic Games

Yoshi's Universal Gravitation (GameBoy Advance)

(Currently available in Japan only as "Yoshi no Banyuu Inryoku") Bowser's raising ghosts to join his evil cause. When he uses these ghosts to take over Yoshi Island, Yoshi sets off to defeat the malicious spirits and run Bowser off. Yoshi's Universal Gravitation takes advantage of Nintendo's tilt-sensor technology, making Yoshi move and manipulate certain objects by tilting the GBA. When Yoshi is able to transform into a balloon or a seafaring vessel, the player can help him navigate the often obstacle-laden courses by tilting the game at just the right angle. Yoshi can also perform moves when you use the Control Pad. He can duck and jump, and by eating apples he can lay special eggs that give him new abilities.

Nintendo
Action, Platform
Players: 1
RP (Rating Pending)
Developer: Artoon
Released December 9, 2004

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

57 / 100

Critic Reviews

88 Weekly Famitsu
10 / 8 / 9 / 8 - 35 platinum [Dec 2005]
80 Eurogamer
Play it long enough and you do settle in, and it emerges as something spiritedly different, inventive and above all enjoyable. But for too long I wasn't able to get my head around the extra layer of control.
75 NintendoWorldReport
Certainly more than a quick gimmick. The concept of altering gravity via the twist sensor actually fits quite well into the natural challenges of a platform game. It would have been nicer if the game had some longer stretches and wasn’t so linear, but fans of classic Mario and Yoshi games might want to give this one a look. [JPN Import]
50 Siliconera
As a whole the game feels clunky with specific sections where you need to tilt and other times when you need to use the control pad. The gameplay just isn't all together. [JPN Import]
40 Edge Magazine
The moments when it works are delightful – rolling long curls of turf back to create platforms and set traps, for example - but they are sorely outnumbered by the frustrations... Sadly, Artoon, despite its heroic ambitions, has fallen short of the mark once again. [JPN Import; Feb 2005, p.81]
40 games(TM)
YUG uses the cheapest tricks in the book to create levels you have to play through over and over in order to get everything right... When even those taking their time and patiently ploughing through each level end up cursing at the game’s clumsy design, you know there’s a problem. [May 2005, p.116]
40 Sydney Morning Herald
It's an ambitious idea, but too often the game frustrates, with Yoshi regularly falling through platforms he should have landed on. It can be particularly awkward performing jumps while simultaneously twisting the console.
30 NTSC-uk
It’s an interesting idea that’s too easy and too repetitive. It does little apart from provide a vessel to show off the technology inappropriately. [JPN Import]

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