Critic Reviews
| 88 |
Weekly Famitsu
10 / 8 / 9 / 8 - 35 platinum [Dec 2005]
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| 80 |
Eurogamer
Play it long enough and you do settle in, and it emerges as something spiritedly different, inventive and above all enjoyable. But for too long I wasn't able to get my head around the extra layer of control.
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| 75 |
NintendoWorldReport
Certainly more than a quick gimmick. The concept of altering gravity via the twist sensor actually fits quite well into the natural challenges of a platform game. It would have been nicer if the game had some longer stretches and wasn’t so linear, but fans of classic Mario and Yoshi games might want to give this one a look. [JPN Import]
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| 50 |
Siliconera
As a whole the game feels clunky with specific sections where you need to tilt and other times when you need to use the control pad. The gameplay just isn't all together. [JPN Import]
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| 40 |
Edge Magazine
The moments when it works are delightful – rolling long curls of turf back to create platforms and set traps, for example - but they are sorely outnumbered by the frustrations... Sadly, Artoon, despite its heroic ambitions, has fallen short of the mark once again. [JPN Import; Feb 2005, p.81]
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| 40 |
games(TM)
YUG uses the cheapest tricks in the book to create levels you have to play through over and over in order to get everything right... When even those taking their time and patiently ploughing through each level end up cursing at the game’s clumsy design, you know there’s a problem. [May 2005, p.116]
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| 40 |
Sydney Morning Herald
It's an ambitious idea, but too often the game frustrates, with Yoshi regularly falling through platforms he should have landed on. It can be particularly awkward performing jumps while simultaneously twisting the console.
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| 30 |
NTSC-uk
It’s an interesting idea that’s too easy and too repetitive. It does little apart from provide a vessel to show off the technology inappropriately. [JPN Import]
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