Critic Reviews
| 90 |
GameSpy
After finally learning and understanding the nuances of the game, I was hooked on one of the deepest GBA titles available. The game has its flaws, but the plusses clearly outweigh the minuses.
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| 80 |
IGN
The game package is extremely enjoyable, and not a formulaic or routine game design. You haven't played anything quite like this one on the GBA.
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| 80 |
Nintendojo
It's worth a look for the uninitiated as well (if only for its multiplayer mode), but it's not quite up to the standard set by "Advance Wars."
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| 80 |
Game Informer
The AI acts a little dense on occasion. [Apr 2003, p.98]
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| 68 |
Nintendo Power
The rules are complex, but most players will get the gist of the game after a few battles. [Feb 2003, p.158]
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| 60 |
GamePro
The sound is purely 8-bit NES quality; in short, the music needs to die. The control interface, however, is quite inspired.
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| 60 |
Cheat Code Central
The appeal of this game is that it's different every time. The unappealing aspect of this game is that it's played the same every time.
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| 40 |
G4 TV
Although games of this type don't need to be flashy to be enjoyable, Dungeon Dice Monsters takes an embarrassing, bare-bones approach to presentation that does little to bring the player into the game's world.
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| 33 |
GameNow
Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]
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