Metacritic Games

Yu-Gi-Oh! The Sacred Cards (GameBoy Advance)

Yu-Gi-Oh! The Sacred Cards returns players to Battle City (previously featured in Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel) as they seek top billing in a trading card tournament that leads to a battle for the ultra-powerful Egyptian God Cards. Players will need to gain experience points to level up the characters as they seek out these highly coveted cards. This all-new original saga features over 100 duelists, 900 cards, incorporates story elements from the Yu-Gi-Oh! animated TV series and comes packed with three exclusive trading game cards.

Konami
Role-Playing Game
Players: 1
E (Everyone)
Developer: Konami
Released November 4, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

60 / 100

Critic Reviews

86 GamingTrend
An excellent game, but I would have to recommend Worldwide Edition: Stairway to the Destined Duel to Yu-Gi-Oh! fanatics over this game.
78 GameZone
The RPG side of the game is limited to running around town and finding opponents to duel, but the duelist leveling system does add a new wrinkle to the gameplay.
75 GameSpy
Hardcore duelists might find the game slightly less challenging than its predecessors, due to some new rules and the lack of any multiplay, but if Yugi's your boy, the cart is worth checking out.
75 Game Informer
Regardless of your skill, everyone will be thankful for the improved battle interface. [Feb 2004, p.114]
60 Cheat Code Central
There's nothing to trade; nothing new to learn, and no real challenge since you can't play against another human.
50 GamingWorld X
While the basic Yu-Gi-Oh gameplay is here, with some nice new visuals, the overall experience has been far too simplified with easy AI opponents and little motivation to improve one’s deck.
50 IGN
A drastic step backwards from what the past two Yu-Gi-Oh games established on the Game Boy Advance.
50 Nintendo Power
Casual Yu-Gi-Oh fans may not find enough new in the game to make it worthwhile. [Feb 2004, p.155]
48 netjak
Everything about The Sacred Cards, with the possible exception of the RPG overworld, is a step (if not several) backward from the standard that "The Eternal Duelist Soul" and "Stairway to the Destined Duel" established.
30 Nintendojo
Not only virtually unplayabe for non-fans but I find it extremely difficult, almost impossible to recommend to fans, period.

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