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Mischief Makers chronicles the adventures of Marina Liteyears, an "Ultra-InterGalactic-Cybot G" who accompanies her inventor, Prof. Theo, from earth to research the mysterious Planet Clancer. When a gang of Clancers kidnaps the hapless prof, Marina sets off in hot pursuit. Mischief Makers unfolds across five sprawling stages, each gorgeously rendered with a brilliant palette of colors. The lush surroundings of the tutorial stages soon give way to dusty desert, a volcano, a sinister fortress flooded with lava lakes, snowy mountains, twisting caves and more! As she explores the Clancers' world, Marina gradually realizes that the stakes are far higher than the rescue of a single scientist. She finds herself drawn into a desperate bid by freedom-loving Clancers to battle sinister forces bent on conquering the planet. Along the way, Marina encounters numerous friendly and not-so-friendly Clancers and finds herself called upon to rescue wayward Clancer children or battle one of the many weird beasts and bosses that seem to sprout from Clancer soil like wild mushrooms. There's even an Athletic Contest, complete with sprinting, jumping and a math contest! [Nintendo]
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Nintendo
Action, Platform
Players: 1
K-A (Kids to Adult)
Developer: Treasure
Released September 1, 1997
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Critic Reviews
| 90 |
Nintendojo
Each level roughly sticks to the staple patformer diet of grass, ice , sand ,etc. But the foreground settings are brilliantly imaginative - a bizzare, alien theme park , an underground shrine , a military base - and really improve the more sedate sections of the game,i.e jumping , talking,etc. It certainly makes a refreshing change from Banjo's desert/ice/grass worlds.
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| 82 |
TotalGames.net
The great thing about Mischief Makers is that it keeps you guessing. There's no fixed pattern to the levels, for example; bosses pop up all over the place and one minute you could be running for your life from a volcanic eruption, the next be free-falling down a seemingly-bottomless pit.
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| 81 |
Gaming Age
Anyone who's played Treasure's previous games knows that they're one of the best at what they do. Mischief Makers, while maybe not their best effort, is certainly proof of this. If you're a Treasure fan, or an N64 owner that's sick of Doom clones, Mischief Makers is the game for you.
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| 80 |
Nintendorks
It's fun, it actually last a while to completely beat the game, and it's one of the only 2D games for the N64. It's not Treasure's greatest accomplishment, but it's still something they should be proud of, and a great game to add to anyones collection.
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| 70 |
All Game Guide
One level has you finding kids and returning them to their parents. Another level might just be a race to the end. Yet another level could extend vertically rather than horizontally. Another level has you participating in a festival. This sheer variety keeps the game frantic, fun, and exciting.
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| 67 |
GameSpot
For what it is, MM is a solid title, but the terseness of the game and the limited graphics and sound make evident that it could have been so much more, transcending the decent game it is now to become a truly excellent one.
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| 62 |
IGN
Mischief Makers does not test the graphic prowess of the 64-bit system and probably won't break any new grounds in terms of 2D adventure platforms, but all the same, it is a welcomed addition for fans of the genre, and certainly Treasure fanatics worldwide will love it.
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| 55 |
Electric Playground
I can see that Treasure and Enix attempted to put something new into platform gaming with this game. In many ways they have succeeded. What Mischief Makers lacks is the instant pick up and play familiarity that makes people comfortable with a game. From what I've seen, this title just doesn't speak to a majority of the population. It's certainly a niche market game.
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