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Based on the highly successful Elder Scrolls series by Bethesda Softworks, Shadowkey continues the epic story series that has thrilled RPG fans for more than 10 years. In Shadowkey, you'll explore a vast fantasy 3D world with rugged terrain, ancient temples, bandit lairs, and murderous caverns. You'll fight more than 50 different kinds of foes in your search for the power of the Shadowkeys. Customize your gameplay experience by choosing from the classic Elder Scrolls character classes including Assassin, Barbarian, Battlemage, Knight, Nightblade, Rogue, Spellsword, Sorcerer, and Thief. [Nokia]
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Bethesda Softworks
Role-Playing Game
Players: 1
T (Teen)
Developer: Vir2L Studios
Released November 22, 2004
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Critic Reviews
| 75 |
BonusStage
If you’re looking for a solid, engaging RPG from people who definitely know their stuff, you’ll get quite a kick out of The Elder Scrolls Travels: Shadowkey.
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| 69 |
GameZone
Shadowkey aspires to be as deep an experience as Morrowind, but ultimately comes up short due to poor graphics and unresponsive controls.
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| 61 |
GameSpot
Makes few compromises to adapt to its new format, and it suffers as a result. Technological hurdles cripple the gameplay, making Shadowkey little more than a failed attempt to simulate the Elder Scrolls PC experience.
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| 60 |
1UP
Everything about Elder Scroll Travels: Shadow Key confuses, frustrates, and leaves me unwilling to play through the epic tale of fantasy it's been hyped as being.
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| 60 |
GameSpy
You are entering a realm where a game starts having everything going for it, then utterly falls apart to the brink of total annihilation, but holds onto life enough to inspire prolonged play.
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| 60 |
AceGamez
The thing is, you're going to need to play The Elder Scrolls Travels: Shadowkey in hour blasts to enjoy this to the fullest.
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| 55 |
Console Gameworld
It tried to be too ambitious and ended up sacrificing the quality of the game. It boasts over 80 hours of gameplay, but you’ll be hard-pressed to even get past the first few battles.
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| 50 |
Just RPG
While a game of such magnitude would understandably have to be toned down for the portable market, Shadowkey is unforgivably bland, clunky and boring. Even N-Gage owners dying for a new RPG should steer clear: Shadowkey won't do anything to satisfy that urge.
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| 30 |
RewiredMind
Shadowkey feels unpolished, incredibly dull and far from what budding dungeon masters would want.
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