| 73 |
GameZone
The only things that really keep this game from scoring really high, is the N-gage doesn’t have as wide of a screen, so in games like Sonic, when you can't see what is ahead of you, it can kill you.
|
| 70 |
Pocket Games
Surprisingly pretty and fast. Old-school Genesis action. [Spring 2004, p.18]
|
| 67 |
Play Magazine
I'm always down for another round with Sega's indomitable hedgehog. [Dec 2003, p.96]
|
| 67 |
GameNow
The main problem is the nasty choppiness. [Nov 2003, p.76]
|
| 63 |
Game Informer
It can be completed in no time flat (an hour or two), but it is successful in recreating the gameplay from Sonic's legendary side-scrolling exploits. [Oct 2003, p.51]
|
| 60 |
GameSpy
The single-player mode is this game's centerpiece, and the goals of picking up little gold circles and stomping Dr. Robotnik's various incarnations as a boss are the typical -- and fun -- Sonic fare.
|
| 60 |
IGN
Outshined in graphics and sound by the Game Boy Advance (with its less powerful hardware!) version. What you're left with is a limited port of a fun game that's worth a rental, but not more.
|
| 60 |
N-Gage World
Unfortunately it is missing the all important multiplayer feature which has worked so well in previous Sonic games.
|
| 60 |
AceGamez
The N-Gage as a gaming device is significantly further advanced than the GBA, so why did we end up with a sub-par port?
|
| 56 |
GameSpot
Somewhere deep down, there's a good game buried underneath SonicN's multiple technical gaffes, but it's buried too deep to find.
|
| 50 |
GMR Magazine
Mindless, predictable fun with nice graphics and low-quality music. [Nov 2003, p.101]
|
| 50 |
Game Power Australia
The bottom line is this; the game's more enjoyable on Game Boy Advance, and it's cheaper too.
|
| 50 |
Gaming Age
The most crippling aspect to the game is the short view of what's ahead due to the screen's vertical orientation.
|
| 40 |
Electronic Gaming Monthly
The game offers two viewing options, but both suck - one is a squashed, postage-stamp-sized letterbox mode that mimics GBA, the other a narrow full-screen mode that makes pits and enemies nearly unavoidable. Ugh. [Nov 2003, p.36]
|
| 30 |
GamerFeed
Nothing more than a wannabe, a rushed piece of software that lacks the precise control (especially at sonic speed) or solid visuals to be anything more than a terrible miscalculation.
|
| 30 |
GamePro
The 4:3 (landscape) aspect ratio of SonicN looks terrible on the N-gage’s 3:4 (portrait) screen. The screen is tiny enough as it is, and SonicN wastes way too much precious real estate with colored bars at the top and bottom.
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