Metacritic Games

One Piece Mansion (Playstation)

As landlord, keep the peace among your tenants in order to make more money and add onto your mansion in this puzzler. Can a sumo wrestler, newlywed couple, cat lady, student, mystic, ninja, inventor and more really get along?

Capcom
Puzzle
Players: 1
E (Everyone)
Developer: Capcom
Released October 1, 2001

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

62 / 100

Critic Reviews

80 Hot Games
It may sound like a wacky premise, but if you like odd games with a special Japanese flavor, you’ll love this one.
75 Core Magazine
Just as "Devil Dice" and "Intelligent Qube" showed that originality can still flourish in the puzzle genre, One Piece Mansion provides a welcome respite from the newest "been there, done that" version of Tetris or Bust-a-Move.
73 GameSpot
While not absolutely groundbreaking, the gameplay is really quite fresh.
72 PSX Nation
[It] isn't for kids of the easily-frustrated, and should be tackled only by the hardcore puzzle nut that wants "Lemmings", "The Sims" and an average Japanese living arrangement rolled into one supremely hard PSOne nutcracker.
70 Total Video Games
For those who like this type of game and would like to see a change from falling blocks this game will entertain you for many hours.
65 Electronic Gaming Monthly
It’s a good thing to see a change from the usual block-dropper, but this is tough stuff. [Nov 2001, p.216]
60 GamePro
Unfortunately, the game doesn’t maintain any long-term interest: defusing problems and room-swapping tenants are more work than fun and the process becomes tiresome after the third stage or so.
54 GameShark
While the gameplay is refreshingly unique (albeit confusing at first), the game itself is terribly short.
50 Game Revolution
The Story mode lacks a story, the only other mode sucks, and without a friend to play against the game is just too repetitive to be worth buying.
40 Electric Playground
The problem is, the raw mechanics of the game are simply quite the logistical chore, with very little chance to even sit back and enjoy the otherwise-entertaining detail animations which might lend some humor to the game.
30 Official U.S. Playstation Magazine
Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]
29 TotalGames.net
Why have Capcom produced a game that once you've played it, you won’t want to pick up ever again?...This is rubbish!