Metacritic Games

Blade II (Playstation 2)

Armed with an arsenal of deadly weapons and over-the-top martial arts moves, you must stop the vampire underworld from farming humans for their soul's by exploiting Blade's vampire abilities to defeat enemies with extreme authority.

Activision
Action, Adventure
Players: 1
M (Mature)
Developer: Mucky Foot Productions
Released September 3, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

49 / 100

Critic Reviews

65 TotalGames.net
”Ooh, are we having fun yet?” When Blade mutters these words as you run though the thousandth dim-witted vampire it can be hard not to see the irony – even the game is getting tired.
60 Game Informer
It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]
60 Play Magazine
Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
60 Electric Playground
I think they shot themselves in the foot when they made the sword something you have to power-up to--that should be something you have continual access to.
55 Media and Games Online Network
The control scheme is fresh and unique, even though it isn’t implemented the way in which it probably was meant to be.
53 GameSpy
Hardcore and casual gamers alike, however, will tire of it very quickly.
50 Armchair Empire
Suffers from poor controls, insufferable repetition, and a decided lack of fun.
50 Adrenaline Vault
A textbook movie-to-game cash-in. Everything in it is halfheartedly done; the graphics and sound are canned and formulaic, as is the gameplay.
50 GamePro
Even taking the gameplay at face value, there are still flaws like horrendous enemy A.I. and a severely limited set of offensive and defensive moves.
50 Yahoo! Games
What there is, generally, is okay - fun, visceral combat, easy controls, reasonable graphics. It just needs more moves, more weapons, more variety... just more in general.
49 IGN
Clunky, methodical, and definitely on the boring side, Mucky Foot's latest creation should have spent a little more time in the dark before coming into the sunlight.
48 GameSpot
Poor AI, dull design, and lackluster presentation all add up to make Blade II a game that you should definitely skip.
48 GameZone
You would think that they could make a fun game out of a fun movie, but Blade II does not come close to touching the wild action and appealing story that made the film such a delight to watch.
42 Entertainment Weekly
Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
42 Gaming Age
The animation is equally as weak, and this is especially noticeable when you see Blade's rigid front and back flips. The XBox does a noticeably better job than the PS2 though.
40 GamerWeb Sony
The promising foundation is very nearly forgotten due to a rickety structure atop it. Regardless of whether or not you’ve watched the movies, chances are, you’ll be disappointed with this one.
40 Official U.S. Playstation Magazine
If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]
40 Maxim Online
Die-hard fans (all three of you) will be glad to know that the game religiously follows the flick; there’s no plot, plenty of bad acting, and loads of cheesy CGI zombies for you to Ginsu to bits.
40 PSX Nation
Mindless action/adventure fare of the wrong and ill-conceived variety.
40 G4 TV
Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
30 Gamer's Pulse
No soul, no panache, no cool. The extremely repetitive gameplay and poor controls, along with mediocre graphics and a sub-par plot make this title a strong candidate for the bargain bin (or maybe even the round file).

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