| 92 |
Game Chronicles
A deceptively cool game in that it hooks you almost immediately with its approachable controls and intuitive building-block combos, not to mention the sheer artistry of the graphics and animation. Then once you are entranced the game gets harder, but by then your skills are more than up for the task.
|
| 87 |
Siliconera
An engaging action game from start to finish that is a blast to play. [JPN Import]
|
| 83 |
Computer Games Magazine
The gameplay is comparable to someting like "Devil May Cry" or "Otogi" in that gamers have two weapons and are capable of unleashing combos on enemies using both of those weapons with just a few simple button taps. [Nov 2004, p.NP9]
|
| 80 |
games(TM)
Spend time mastering the figting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay. [Apr 2004, p.100]
|
| 80 |
Official U.S. Playstation Magazine
As cool as the sword fights and boss battles may be, Bujingai may frustrate you for hours at a time with poorly designed levels that depend too much on jumping puzzles. [July 2004, p.88]
|
| 80 |
GamerFeed
A great piece of work, a kick-ass rush of lightning-fast swordplay garnered around the already breathtaking graphics.
|
| 78 |
Jolt Online Gaming UK
We may not call Bunjigai a classic, largely thanks to its less-than-refined story and level design, but as an action-packed hack and slash experience this game has it where it counts.
|
| 78 |
GameReviewer
A shining example of how polish and presentation can make an otherwise ordinary game seem special. It may be shallow but what it lacks in technique it makes up for with style and charisma.
|
| 78 |
Weekly Famitsu
8 / 8 / 7 / 8 - 31 silver [Vol 785]
|
| 75 |
Just RPG
It’s a bit on the short side, and the story wasn’t very well implemented, but the beautiful graphics, RPG depth and non-stop action more than make up for it.
|
| 74 |
IGN
Overly simplistic and a bit formulaic, its unique approach to the genre isn't necessarily found in gameplay, but rather, it's style and presentation.
|
| 74 |
GameSpot
Filled with flashy, colorful visuals and frenetic combat, Bujingai can be quite an enjoyable experience--provided you don't pay too much attention to the near nonexistent storyline and the linear-to-a-fault level design.
|
| 73 |
Game Informer
It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]
|
| 73 |
TotalGames.net
There are enough varied magical effects to keep the action interesting and fill the screen with the occasional burst of bright, explosive light effects.
|
| 70 |
netjak
Within its current price range it's one of the best games around outside of the Greatest Hits titles, especially for anyone craving a good action game that happened to slide under the radar.
|
| 70 |
IC-Games
I like my straightforward Eastern swordplay as much as the next player, but just like my beat em ups, or FPS’s, I like at least a little bit of variety, especially given the vast array of options on the shelves and there really isn’t enough in Bujingai to elevate it out of the very, very ordinary.
|
| 70 |
NTSC-uk
It's more satisfying to play than "Devil May Cry," and allows players to pull off awesome chaining attacks much like "Shinobi"...However, the repetitive levels and tiresome enemies may be enough to put some people off what is essentially an incredibly competent title. [JPN Import]
|
| 70 |
GMR Magazine
The combat is fantastic, but...everything outside of combat is pretty bland. [Aug 2004, p.100]
|
| 70 |
DarkStation
A good hack and slash title but not a great one. The lack of variety to the game hurts it in the long run.
|
| 70 |
GamePro
Bujingai ultimately falls short of the mark with a barely there story, doggy camerawork, and a surprisingly short completion time.
|
| 70 |
Edge Magazine
It's all about flamboyance, stylish swordplay against clusters of spawning enemies. Anyone expecting more than the chance to concoct dazzling high-score strategies will find it a flat and empty experience, though. [Mar 2004, p.110]
|
| 70 |
PSM Magazine
It's got its share of problems - a weak story and some lackluster levels - but Bujingai makes up a lot of ground with its slick sword fighting system and clever gameplay. [Aug 2004, p.20]
|
| 70 |
PSX Nation
With everything from killer combos, tons of unlockable content, and a mere forty dollar price tag, what's not to love?
|
| 67 |
Play Magazine
What it lacks in architecture and evolving gameplay, it makes up for in mood, ambience and polish. [June 2004, p.58]
|
| 60 |
Boomtown
A thrillingly tedious experience.
|
| 60 |
Cheat Code Central
The game is short, but thanks to unlockables, increased difficulty, best score challenges and different ways to beat bosses and levels, there is a good amount of replay value.
|
| 60 |
Electronic Gaming Monthly
Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]
|
| 50 |
eToychest
Even running through a level on the first try is more of a task than an adventure. And neither the gameplay nor the story are enough of an incentive to push through.
|