| 90 |
netjak
If you’re only going to play one game in this franchise, .hack//QUARANTINE is the one to get. A powerful plot (including the series’ conclusion) and access to most of the gameplay from the prior three games makes it the definitive title in the series.
|
| 87 |
Just RPG
I thoroughly enjoyed the four games, primarily for the riveting and alarming story about characters to which I became attached, and absorbing gameplay.
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| 83 |
IGN
When all is said and done --and despite its four-game/$200 price tag -- we found the long-time investment definitely worth it; we just hope that Bandai (and anyone else for that matter) ever decide to try it again.
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| 80 |
Official U.S. Playstation Magazine
Despite .hack's inarguable flaws (it's repetitive, kinda ugly, and...er, really repetitive), the game remains one of the freshest concepts of this console generation. [Jan 2004, p.132]
|
| 80 |
Times Online
But if you are a fan, you’ll find that Quarantine ups the ante on battle and quest difficulty, sometimes maddeningly so, and finally ties up enough loose plot ends to satisfy.
|
| 78 |
My Gamer
In every way (except graphics, AI and sound…I’m looking at you Bandai), .hack//Quarantine is the best .hack game. The plot keeps you very into the story, and the ending movie is one of the best FMVs out there.
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| 75 |
Game Informer
Hopefully, down the line, someone else can give us a similarly high-concept RPG with a little more meat on its bones. [Feb 2004, p.103]
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| 75 |
Deeko
I would have personally liked to have seen the game go out with more of a bang… at least in some changes to the overall mechanics and game engine, but I suppose that in some way we need to respect the fact that it was really all about the story.
|
| 70 |
GMR Magazine
The gameplay, although strong at first, wasn't meant to be stretched this thin; if you're someone how intends to attempt all four games at a stretch, prepare for plenty of tedium to set in halfway through. [Jan 2004, p.52]
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| 70 |
GamePro
If you're a fan of the .hack universe or have stuck it out through the previous three volumes, you'll find Quarantine a satisfying ending to the series. Everybody else, play at your own risk. [Jan 2004, p.148]
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| 70 |
PSM Magazine
Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]
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| 70 |
Thunderbolt
As a concept, .hack is a great one, but perhaps one which should not have been stretched past two games at the most.
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| 67 |
IC-Games
I just don’t think it’s worth the time, effort and above all expense of the Dot Hack series.
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| 62 |
Electronic Gaming Monthly
The shortest volume in all .hack-dom, and most of it is spent running errands, but the final battle (which is spoiled in the pack-in anime DVD) is a great payoff if you've been following the story all this time. [Feb 2004, p.122]
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| 61 |
GameSpot
Bandai's decision to pad one good game's worth of content with about 60 to 80 hours' worth of filler, and to split that game into four full-priced products spread out over a year, remains disappointing.
|
| 60 |
Cheat Code Central
Even though this game is better than the third one the series didn't live up to my expectations.
|
| 60 |
G4 TV
A rental and possible purchase for fans. For anyone else, "hack Part 4: Quarantine is a repetitive action-RPG that isn't as interesting as its concept and is almost impossible to enjoy independently of the series.
|
| 60 |
GameSpy
.hack does not end triumphantly. A year ago I was optimistic; now I'm just looking forward to playing something -- anything -- else.
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| 58 |
Play Magazine
Instead of revelations, we're left empty handed, as tantalizing mysteries are thoughtlessly swept under the rug. [Dec 2003, p.56]
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| 57 |
PSX Extreme
The in game music does not really make an impact on the player, with boring melodies that are simple and repetitive.
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