Metacritic Games

Grandia Xtreme (Playstation 2)

With an enhanced battle system, Grandia Xtreme pushes RPG gaming in new directions with a faster-paced game of exploration and discovery. With over 130 different types of monsters and 8 elemental lands standing between you and victory, the future of world has never looked more desperate. Can you avert the disaster rising from the ancient ruins? [Enix]

Enix
Role-Playing Game
Players: 1
T (Teen)
Developer: Game Arts
Released September 30, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

68 / 100

Critic Reviews

82 GameZone
Keep in mind though that the sole focus of this game is on the battle elements, which, for most people, should be good news.
80 GamerWeb Sony
High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.
75 Game Informer
I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
75 IGN
I could only recommend the Xtreme version of the series to diehard Game Arts fans and hyper active fantasy guys who have more than their fair share of free time.
70 Official U.S. Playstation Magazine
Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
70 eToychest
It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
70 PSX Nation
A Grandia worth playing, it just fails to reach that level of Square.
70 Electronic Gaming Monthly
Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
70 GamePro
Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesn’t offer a complete RPG package.
69 Armchair Empire
Unfortunately, while they are GrX’s greatest trait, the battles are also GrX’s biggest weakness. The problem is there are simply too many of them.
68 GameSpy
The combat system is definitely one of the best I've played with, but that's all there is. If you want character development, or even characters who aren't one-dimensional, go elsewhere.
67 GameNow
Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
62 GameSpot
There's not much plot development, and more importantly, the gameplay has numerous shortcomings.
60 PSM Magazine
The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
50 Play Magazine
The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
45 GameCritics
An essentially generic nature is why Grandia Xtreme winds up being such an empty experience overall.

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