| 82 |
GameZone
Keep in mind though that the sole focus of this game is on the battle elements, which, for most people, should be good news.
|
| 80 |
GamerWeb Sony
High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.
|
| 75 |
Game Informer
I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
|
| 75 |
IGN
I could only recommend the Xtreme version of the series to diehard Game Arts fans and hyper active fantasy guys who have more than their fair share of free time.
|
| 70 |
Official U.S. Playstation Magazine
Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
|
| 70 |
eToychest
It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
|
| 70 |
PSX Nation
A Grandia worth playing, it just fails to reach that level of Square.
|
| 70 |
Electronic Gaming Monthly
Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
|
| 70 |
GamePro
Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesnt offer a complete RPG package.
|
| 69 |
Armchair Empire
Unfortunately, while they are GrXs greatest trait, the battles are also GrXs biggest weakness. The problem is there are simply too many of them.
|
| 68 |
GameSpy
The combat system is definitely one of the best I've played with, but that's all there is. If you want character development, or even characters who aren't one-dimensional, go elsewhere.
|
| 67 |
GameNow
Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
|
| 62 |
GameSpot
There's not much plot development, and more importantly, the gameplay has numerous shortcomings.
|
| 60 |
PSM Magazine
The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
|
| 50 |
Play Magazine
The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
|
| 45 |
GameCritics
An essentially generic nature is why Grandia Xtreme winds up being such an empty experience overall.
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