| 90 |
Play Magazine
A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]
|
| 86 |
Absolute Playstation
Every level has to be earned
every damn level
but there is also a distinct feeling of accomplishment that comes with this type of challenge and I certainly welcomed it every step of the way.
|
| 83 |
Game Informer
A trend-setting effort and an absolute must-have for platforming fanatics. [Jan 2003, p.91]
|
| 82 |
TotalGames.net
Quite involving after a while with some excellent puzzles for you to solve and many strange people to talk to, but it does take quite a while to get into.
|
| 78 |
Media and Games Online Network
A down side to this game setup is that there is no real big picture to your accomplishments.
|
| 78 |
GameZone
The free-form style of play keeps things fresh but dont go into this one expecting to be blown away.
|
| 76 |
GameSpot
The fast-paced, quickly changing gameplay is refreshingly unordinary.
|
| 76 |
GamingWorld X
With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
|
| 74 |
IGN
At certain points it's great, but at others it can be either frustrating or very boring.
|
| 70 |
Official U.S. Playstation Magazine
A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]
|
| 70 |
GamerWeb Sony
The biggest problem here is how tedious some of the objectives can be, but the story is interesting enough to keep you playing, and it's a decently long experience as well.
|
| 70 |
GamePro
Despite the intended scope of the game, Havens sights and sounds are barely average.
|
| 70 |
Electronic Gaming Monthly
In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]
|
| 70 |
Gamer's Pulse
Despite the great gameplay, graphics, and sound, there is one factor that cripples the entire game. Many copies of the game have a bug that causes the save feature to not work properly.
|
| 70 |
Eurogamer
A better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom.
|
| 67 |
XenGamers
While not perfect, Haven: Call of the King works on many levelsas a platformer, as vehicular racing title, as a centerpiece for fine soundtrack work.
|
| 67 |
Gamers' Temple
Some tweaks to the gameplay and a better weapon system would go a long way towards helping this ambitious title achieve greatness.
|
| 61 |
GameSpy
Haven tries to go in several directions at once. Alas, rather than excelling, it ends up doing a fairly mediocre job of almost everything.
|
| 60 |
GMR Magazine
Not much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]
|
| 60 |
PSX Nation
What we have here is a great engine and design screaming for some character and story help.
|
| 60 |
G4 TV
The downside to the game's ambitious design is that the individual parts don't fare nearly as well alone as they do being part of a larger experience.
|
| 58 |
Into Liquid Sky
One of the biggest complaints I have about the game is that very little of the gameplay is explained or even given much in the way of reason. You seem to just be doing stuff to keep from being bored to death.
|
| 58 |
GameNow
So-so platform elements. [Feb 2003, p.43]
|
| 50 |
PSM Magazine
Objectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
|
| 50 |
Game Revolution
It would have worked better had the game allowed you to switch from any of these game styles at will. I think that was the original idea, but sadly it all turns out overly scripted and directed.
|
| 50 |
GameCritics
The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture.
|