Metacritic Games

Hitman 2: Silent Assassin (Playstation 2)

Enter the realm of a retired assassin, forced back into action by treason. You may be a hired killer but you still have a sense of loyalty and justice. Visit the dark recesses of a world corrupted by crime, greed, degradation and dishonor. And a past that catches up with you. Trust no one - if the price is right, the finger of your most trusted ally will be on the trigger. Your targets may hide in the most remote areas of the planet, but their destruction is never prevented - only postponed. Learn your trade - master your tools - overcome your obstacles - outsmart your enemies - eliminate your targets. Remember: rash decisions bleed consequences. Know when to strike instantly, know when to take your time. Chance favors the prepared. Failure is not an option. [Eidos Interactive]

Eidos Interactive
First-Person Shooter, Action
Players: 1
M (Mature)
Developer: IO Interactive
Released October 1, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

85 / 100

Critic Reviews

100 Total Video Games
A game that’s as near to perfection as any other game in the genre.
94 Gamer's Pulse
Enriching the gameplay experience significantly, the audio design stands out among the best this year. Sound effects garnish every movement and action, equally emphasizing visual and audio stimulation.
92 Game Over Online
Involving, intriguing, solid, and just flat out fun. Who could ask for more?
91 TotalGames.net
Combine all your assassination fantasies together, illuminate them with the cinematography of "The Godfather" and this is what you get. Pure class.
90 GameSpy
While the subject matter is no doubt controversial and far from being politically correct, it does make for an excellent game.
90 Official U.S. Playstation Magazine
It has you working through a story that's both compelling and, unlinke so many games these days, not utterly ridiculous. [Dec 2002, p.160]
90 Electronic Gaming Monthly
I was utterly addicted the moment I started playing Hitman 2. [Dec 2002, p.204]
90 Adrenaline Vault
Smart gameplay couples with intelligent AI to make sure you're kept on your toes at all times through this deep, stealthy shooter.
90 Armchair Empire
Drastically improves on its predecessor’s shortcomings and turned out to be one the better games that I’ve played in a while – the presence of the in-game saves that were missing from the previous version alone nearly makes the game 5 times better.
90 Yahoo! Games
Any game that excels while using a morally incorrigible theme, rather than solely relying on that theme to sell, deserves our praise and is definitely worth checking out.
89 GameZone
Hitman 2 will really earn major points for the open-ended game design. With numerous ways to complete one mission, this will be a game that will get a lot of playtime.
86 GameSpot
Exceptionally well done in most every way and represents a major improvement over the original.
85 GamerWeb Sony
Minor problems such as a cumbersome weapon selection system, tough difficulty which makes it tough to be stealthy, and unclear objectives can be frustrating, but they are overshadowed by this game’s overall package.
84 IGN
While the awkward controls and trial-and-error gameplay design might deter some gamers, Hitman 2 is deep with the kind of gameplay that stealth and shooter gameplayers have been craving for on PS2.
80 PSM Magazine
One of the most cinematic, moodiest, and refreshing action titles to show up on the PS2 for quite some time. [Dec 2002, p.42]
80 GamePro
The controls, however, rain on the parade. They’re too intricate, and their fussy, challenging feel takes a while to master...If you have the option, play the Xbox version - it’s definitely superior.
80 PSX Nation
An enticing game that takes a lot of patience but also offers hours of rewards.
71 netjak
The game is fun the first time through, all though damn frustrating at times.
70 Play Magazine
A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]

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